The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Bromjunaar Haven -- Dragonborn Extension
   
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5.544 MB
4 Oct, 2015 @ 11:36am
4 Oct, 2015 @ 3:28pm
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Bromjunaar Haven -- Dragonborn Extension

Description
This extends "Bromjunaar Haven -- Easy-Access Player Home" with optional Dragonborn content. This is not a stand-alone mod.

Main mod: http://steamproxy.net/sharedfiles/filedetails/?id=464756327

***Access your home instantly from anywhere, even inside of a dungeon! This mod transforms Bromjunaar Sanctuary into a fully-functional, beautiful, immersive player home, truly suitable for the dragonborn.

Carrying too much loot? Running out of potions? Ready to upgrade your armor, but you're in the middle of a dungeon crawl?

Don't worry! Just equip the Wooden Mask (or use a spell) to instantly teleport to your home; store your loot, do some crafting, change your blessings, grab a different follower; then instantly teleport back to your previous location!

This mod gives you instant access to Bromjunaar Sanctuary from anywhere, and expands the location into a home deserving of a dragonborn. All of the crafting amenities you need, all of the shrines and standing stones in the game, a trophy room for your collectible items, and more storage than you could ever use are all at your fingertips. Not to mention a few extra perks, such as auto-regenerating flora and ore veins, planting pots, a unique blessing, and a breathtaking view.
7 Comments
Ulfgard the Unmaker 7 Dec, 2015 @ 6:03pm 
@opusGlass Thanks for the advice! As far as waiting to install the mod... my current mod list is super delicate at the moment. If I so much as look at the game sideways, everything breaks. Will definitely look into downloading this for the next character, though!
opusGlass  [author] 7 Dec, 2015 @ 6:00pm 
@Ulfgard the Unmaker

You could and should! If I weren't concerned about backwards compatibility, I would've combined them all into one file. Without the extensions some places will seem empty.

You also don't need to start a new playthrough. I advise keeping backup saves just in case, but you really shouldn't encounter any problems from adding it, unless other mods have already made your game unstable.
Ulfgard the Unmaker 7 Dec, 2015 @ 5:30pm 
I'm in the middle of a playthrough at the moment, so I'm hesitant to download this mod; when I'm ready to start the next one, though, if I have both DG and DB, should I/could I use both extensions in addition to the main file? Will they conflict at all?
opusGlass  [author] 28 Oct, 2015 @ 6:52pm 
You're right, the FormID's are what I need!
Deathbydrumstick 28 Oct, 2015 @ 6:29pm 
I am getting multiple Editor ID's. The main one, as well as "Bad Editor ID XXXXXXX" which is only changing the last place of the code line.

Did you want the editor ID or the form ID?
opusGlass  [author] 27 Oct, 2015 @ 9:00pm 
Hi Deathbydrumstick, sorry you're having trouble! Did you have all of the mannequin items in your inventory when you activated it? In the future I will try to make the mannequins a little easier to use, but right now you need to have everything at once. For example, you need to have Miraak's mask, robes, boots, and gauntlets all at the same time. If you do have all of them and it still doesn't work, could you please send me the Editor IDs of the relevant items, to make sure they're all in the mannequin's activator list? You can get those by typing "player.showinventory" into the console (you might want to remove unneccessary items from your inventory first, since it lists everything).
Deathbydrumstick 27 Oct, 2015 @ 1:59pm 
Some of the mannequins do not work. I will have all of Miraak's equipment, and I will activate the Miraak's Mannequin, and it will give me the text box "You lack the required items". Same for the Archmage's mannequin, Mythic Dawn, and the Ancient Falmer mannequin.

But, the Ebony Mail, and the Savior's Hide do work...