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if you've set up the sensors properly, there should be an equilibrium between 1.5-2m where you are not being lifted or falling, as neither thrusters or mass blocks will be activated. this will keep you from constant bouncing.
the main things to consider are 1) make sure you are far enough away from the ground so that you can perform maneuvers and give the sensors room to adjust things for you 2) make sure your pull down or thrust up is not so strong that it blows you out of the 1.5-2m range and you get constant bouncing. this is all about balance.
After that, you set up your sensor system, and you'll need two sensors.
the first sensor will activate around 1.5 meters (the distances are up to you, really). it will turn off the mass blocks (so your tank is no longer being pulled down) and turn on the thruster override for the bottom thrusters (pushing you away from the ground)
what happen? well the track system broke and no fix in site till planets get here.
so i scrapped the torrsion bar idea. to go with a hover tank aproach out of the same hull. i set it up so. after a certain distance, the hover tank would engage thrusters, then got far itd turn them off. but this only worked about HALF the time. im using the increase thrust and decrease thrust options and aparently you have to double tap + or - thrust sometimes to get it to work. no idea why.
if you're interested in hover vehicles, i'd be happy to give you more of a tutorial or answer any questions on how the hover system works. However, if you're looking for rolling vehicles, then there's certainly better designers than me in that area which could probably help you out better in the end, as i've only ever made one rolling vehicle. There's a good one made by another Phoenix member which you can find here: http://steamproxy.net/sharedfiles/filedetails/?id=510569001 i don't know if he ever works on commissions, though, but it could serve as some inspiration for you.
i have nothing to lift it with...
ik this is a request that might intrest but your designes are quite unique and very diverse. theyre one of a kind.
my drop ship is a heavy lift, light item cargo transport.
it can lift from loose jeterson'd (i think thats the right word) cargo to ground vehicles and station cargo. it is suppose to be lightly armored as is. droping military is suppose to be fast and simple
so im looking for someone to develope a land vehicle large enough and heavy enough to test my ship. (tbh dont have to worry about weight. its moreabout size that matters)
if all goes well and i dont need to edit. i can even give you the dropship for your own editing. :D
http://images.akamai.steamusercontent.com/ugc/385413871783186495/D9EBDF3A8B2313825CDDD63B7F4E02D10E31D1D2/
(unfinished in this pic)
SOO. this is where the new stuff is coming... planets are about to collide with us going lightspeed anyweek now... if the devs are still going well. so the design of ground vehicles are being made more frequantly. your hover system is at amaze... even though i try to make the same thing, it seams to faulter and not work... but anyways. after my hover type system didnt go so well. and actual gravity isnt implemented yet, so wheeled vehicles are held off till such gravity can be made to acomidate them. i jumped the gun and went inbetween that; with drop ships.
iv made my first array of prototypes based off other video games. but most didnt work well. and iv finally come to the conclution of a drop ship based off a real life helicopter know as the "Sikorsky S-64 Skycrane". it is modular to the lifting part very well. so now heres the issue.
Hello Dark.
i am a R&D head for a SE group. i wont say the groups full name, but it is abriviated as TSU.
i have developed many ships from the ideas they have given such as special class type ships which diverse a polare oposite in base abilities that its original would hold (i.e. a special destroyer would be slower but more agile, slightly under armored, have side fire batteries, and other such features that the original destroyer would not include) Special type ships are taking the base original ship and editing it to acomidate a new fight style or new role in general.
then we have self repairing ships that have a very complex system of repairing and repairing other welders to further repair the ship outwards from its core. ect.