Cities: Skylines

Cities: Skylines

261 ratings
Canal Wall 8x2
   
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Assets: Park
File Size
Posted
Updated
2.260 MB
3 Oct, 2015 @ 3:30pm
5 Oct, 2015 @ 3:41pm
2 Change Notes ( view )

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Canal Wall 8x2

In 1 collection by GCVos
Canal Blocks
22 items
Description
These walls are intended for waterways, canals and docks with functional water simulation. Unlike the Blocks, these are for terraforming only!

When you first place one of these assets (on flat terrain) you may think you are seeing glitches or bugs. The model and the main walkway in particular are angled up to 50 degrees. It's been modelled that way to be realigned based on steep terrain angles. This maximizes the amount of visible water. You can also customize wall height and angle by slightly raising or lowering the ground around it.

These walls have been succeeded by more userfriendly assets:
Metropolitan Sunken Wall EU & US
http://steamproxy.net/sharedfiles/filedetails/?id=536477622
http://steamproxy.net/sharedfiles/filedetails/?id=536537066

Service: Park
Cost: 7000
Upkeep: 24/Week
Power: 96KW
Water: 0
Entertainment: 300
Range: 90

1024x1024 Diff & Spec
60-120 tris base
20-50 tris LOD

-- IMPORTANT INFO -- Please read before building...

Shoreline should always remain attached to a road or the positioning may be altered. Canals have to ideally be 6 or more cells wide, 2 + 2 for the walls and 2+ cells for the water to flow well. Making a 4 cell canal is guaranteed not to work as the walls will block the water. I highly recommend building, zoning and decorating before you flood the area.

Do NOT build a road or bridge directly next to one of the blocks,
always keep one cell spacing on the sides!
Use 1x2 as endcaps / gapfillers, they have 1 cell 'skirts' on their sides so they will fill empty space next to bridges or corners. Some corners may look a bit mangled. Raise your terrain very gently to correct weird angles.

KNOWN ISSUES

- Minor gaps at strong angles, similar to terrain gaps under bridges when terrain is too steep
- Terrain showing thru between sections, not visible if the water level is high enough
- Some floating props and peeps sinking through the walkway
42 Comments
Annie Scott-Siegel 22 Jun, 2021 @ 8:25pm 
@GCVos I fully agree with the previous post -- a tutorial on how to use this would be greatly appreciated!
Luffy 13 Nov, 2020 @ 6:09pm 
I wish someone make a tutorial video or something like this to show how to use these, because no matter i did i couldn't fit those in.
Azem 31 Mar, 2018 @ 7:58pm 
They seem really pretty but I havent managed to make them work, there is any way to make them more easier to place?
lys_knight 17 Oct, 2017 @ 5:47am 
I am sorry to say that these are much too complicated to set in position.
CitiesSkyLfan34 23 Sep, 2017 @ 3:21am 
Sir, this is great.... But I find the adjusting too much work, if you want to use these nice walls over a long strecth. Could'nt you also make the same wall that just takes the road heigt as given and needs no adjusting and just has a standard angel downward>? Just like the others Quays. So no adjusting of the ground underneath is necessary only the digging out of the canal?
Dino 3 Feb, 2016 @ 5:55am 
I have tried to use them close to a river, but the sidewalk is behaving strangely, it rises. I used the terraforming tool to create the cliff, but should I keep some land between the road and the cliff?
electronicLight 30 Jan, 2016 @ 6:59pm 
I'd like to use this asset, but I don't know how. Don't you have any screenshots on how to use it or anything like this?
GCVos  [author] 20 Jan, 2016 @ 1:11am 
You're welcome, i also love this texture, I reuse it a lot!
I'm not gonna alter / update these no, they are kind of a pain to make work with the shader...
Accapulco 19 Jan, 2016 @ 12:30pm 
Thanks for all your canal assets. Is there any way you could re-do these walls? I prefer the look of these to all other seawalls in the workshop (the trees don't disappear and I love the wall texture) but they need to be not slanted on the front and need different pieces (90 degree in/out curves, etc).
Marmalade 3 Dec, 2015 @ 7:10am 
Well it's where I found the pieces for some reason.