Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem










Debilitation: Blinds players caught in its blast. Tests were inconclusive as to what happens to NPCs and props, as the observer was too blind to check.
Condensed: More powerful version of TNT.
Chemical: Zooms in player vision and applies a poison effect that kills them. Range is unknown, as the observer couldn't get away in time even while running and noclipping.
Attractive: Attracts props, entities, NPCs, and players. Deals damage to all of them, but only sometimes.
Anvil: Explodes into a bunch of Minecraft anvils, which propkill anything they smack into.
TNT: Creates a basic explosion. Deals damage to NPCs and players, but not props.
Shrapnel: Creates a purely visual explosion, unless you're standing right on top of it and it's surrounded by a bunch of props, in which case it does 100+ damage. Probably bugged.
Repulsive: Repels props, entities, NPCs, and players. Deals damage to props, but not NPCs or players.
Incendiary: Sets the ground ablaze, quickly killing props, NPCs, and players alike. Fire radius is approximately 6 Scouts around.