Arma 3
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Dead Catalina Rising [COOP6/SP] - Director´s
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Coop
Scenario Type: Air, Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
43.002 KB
29 Sep, 2015 @ 9:41pm
1 Oct, 2015 @ 2:06am
4 Change Notes ( view )

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Dead Catalina Rising [COOP6/SP] - Director´s

In 1 collection by Corporal_Lib
Simply THE BEST
102 items
Description
THIS MISSION FEATURES RICK_B´s ZOMBIES AND HAS WORKING LOOT/HUNGRY/THRISTY - read instrctions below...

[UPDATE - added extra loot, a hidden chopper (needs to be refueled too) as optional getaway vehicle and some hostile survivors just to spice up a little bit... it is a Director´s Cut version after all ;)]

ION PMC has been playing with biochemical warfare and finally got burnt! An undercover/blackops experiment with a test H1Z1 strain on Santa Catalina Island (right next to California shores) population has gone wrong, and now you and your 6 men PMC BO team have got to scaravenge for suplies and kill your way out of a zombie horde to get to the island´s airport, refuel an old skied Antonov An-2 and fly back to ION PMC headquarters to report back the flopped experiment (or not so floppied, as it showed almost 98% efficiency on turning the indigenous civilian population on enraged canibals killing machines...)

It features Rick_Bs zombies, IMHO better zombies with boomer/smokey/fast and slow and ressurected units zombies (I have an old 4 y.o. PC and these monsters don´t make it choke)

This mission has working survival scripts and requires the following mods:

CBA - http://www.armaholic.com/page.php?id=18767

MCC (for the blizzard effect) - http://www.armaholic.com/page.php?id=19580&highlight=MCC

Santa Catalina Island - http://www.armaholic.com/page.php?id=29035&highlight=SANTA%2BCATALINA

Rick_B´s Arma3 Inventory Itens/Survival modules - http://www.armaholic.com/page.php?id=28752

Rick_B´s Walkers (aka Zombies) - http://www.armaholic.com/page.php?id=29006

RHS - http://www.armaholic.com/page.php?id=27139

RHS ION PMC - http://www.armaholic.com/page.php?id=29010&highlight=RHS%2BION

RKSL Attachments (for cool LDS scope on loot) - http://www.armaholic.com/page.php?id=25843&highlight=RKSL%2BLDS

and last, but not least, Sabre´s Antonov An-2 A2 port - http://www.armaholic.com/page.php?id=27761&highlight=SABRE%2BANTONOV

... and I recomend playing with ACE3 for an extra challenge! http://www.armaholic.com/page.php?id=28557

... and Cunico´s Hidden Identity Pack for Gas Masks (protect against Smokey´s Killing Haze) - http://www.armaholic.com/page.php?id=24936&highlight=HIDDEN%2BIDENTITY

... and MOCAP mod to beat the crap outta zombies if you run dry on ammo - http://www.armaholic.com/page.php?id=27262&highlight=MOCAP

Instructions on Rick_B´s Survival Modules:

You may find scattered through enterable houses/cafes/shops and gas stations a sort of itens, such as sodas, canteens, canned meat, raw meat, duct tapes, laptops, smartphones, woodpiles, water purification, antibiotics, matches, nails, hammers, axes, wrenchs, saws, knifes, water plastic bottles, fuel packs, etc etc... ohhh, somes zombies may have loot with them, whenever you can, search them!

Most of those itens have functions and can be combined/crafted into FAKs, fireplaces or fix vehicles or clean polutted/salty waters into drinkable and heal illness and injuries... you just have to double click the item on your gear/inventory window to use it (and if you have all the needed itens to craft, they´ll be crafted)

Some functions or combinations/crafted itens:

Polutted/Salty water + Water purification tabs = clean water

woodpile + matches = fireplace

lit fireplace + raw meat = cooked meat

dead/hunted animal + knife (scroll menu action "gut animal") = raw meat steks

raw meat makes you ill, but if you have antibiotics, you get healthy again

and so on... you get 10% hungry/thristy for each 10 minutes of gameplay, so et some loot and survive (or get hasty to the airport with the fuel truck or lotsa fuel packs!!!)

Known issues:

Goats and Lambs are invisible, blame BIS for breaking animal modules since v1.42 (you can see their shadow thou)

Sometimes the modules break (blame BIS for poor script stability lol)

Sometimes a big horde is spawn, sometimes just a fewer zombies as scattered (not everyone is perfect, guys!)

"arma_home_1.texture" error pops up (Santa Catalina´s error, blame Got_ Dead_ for this)

Thanks/Credits:

BIS for this awesome military shooter sandbox, addictive as heck, big fan since OPF days...

Misty Ronin for his ION PMCs mod and mission mentoring (as well as SIG aka Phantom for convincing me to publich this, and inspiring me with his Doomsday Night series)

RHS for their awesome Escalation mod

Sabre for his Antonov (and other A2 airplane ports)

Shay_gman for his uncanny MCC (make arma easier)

Rick_Bs for his zombies and survival scripts

Got_ Dead_ for Sta Catalina Island

DA12TH Monkey for LDS scope

CBA team

and on and on and on... happy survival/zombie carnage! =)

Cheers!
14 Comments
Corporal_Lib  [author] 2 Oct, 2015 @ 1:21am 
I´m sure you will find this one mre fun... or at least easier to survive (a lot more loot/ammo) But a warning, you ´ll find out some targets that may fire it back =)
Stormforge 2 Oct, 2015 @ 1:12am 
Subscribed and giving it a go.
Corporal_Lib  [author] 2 Oct, 2015 @ 12:02am 
Great, hope you enjoy this version even more ;)
EO 1 Oct, 2015 @ 9:41am 
+1 for the "Director's cut"......will play again.
Corporal_Lib  [author] 1 Oct, 2015 @ 12:11am 
Updated the mission with extra spice and sauce, so it can be called a real "directors cut" ;)

Cheers!
Corporal_Lib  [author] 30 Sep, 2015 @ 8:04am 
Yeah, that´s exactly the same version, sometimes it takes days to have the same file posted on diferent hosting sites... just in case, I prefer the armaholic for reference lol

On a bright side news: it was a little mess up after all - my mission has all those nitty photos above attached to the mission files, so at first glance it seens there´s some suspicious extra package with the mission... Dwarden has taken the neeeded attention, unflagged the previous version and reported me about the error, everything is back on tracks! As a "home return gift" I´ll add something new on this new mission (an hidden chopper? more loots? more zombies?)

cheers!
Corporal_Lib  [author] 30 Sep, 2015 @ 1:50am 
CZERNOBYL10[PL] 30 Sep, 2015 @ 1:43am 
I understand noticed in the description of the island, this outlook is consistent with steam?
Corporal_Lib  [author] 30 Sep, 2015 @ 1:39am 
Czernobyl10[PL], it doesn´t... Santa Catalina is a standalone island =)