Space Engineers

Space Engineers

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Vitkan's Security System Script
   
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625.000 B
23 Sep, 2015 @ 3:02pm
23 Apr, 2016 @ 2:36pm
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Vitkan's Security System Script

In 1 collection by LeonserGT
Contributions to EEM
179 items
Description
This script written by "Deer with Beer" (Vitkan earlier) detects any damaged or grinded blocks and triggers timer with specific prefix.

UPDATE: now you can set desired percent of damage which will trigger alarm. 90% by default (to prevent alarm triggered by accidental thruster damage), see comment in script.

Good for security anti-griefing systems - it will trigger alarm if someone will try to grind functional block or simply damage it.

Triggering timer make it universal - you can simply add whatever you want in it.

HOW TO USE:
- Place two timers and programmable block;
- Set first timer to run the program and start itself, trigger it;
- Rename second timer - add [Security] in it's name, for example "[Security]Timer Alarm";
- Add whatever you want in second timer to build your own security system.

You can change needed prefix in code itself, there's a comment for it.

Thanks to Mahtrok for further script upgrades, such as damage percentage and "if name contains" check instead of "if name begin with"!

Respect to Maxyall for thumbnail poster. He already added it to his Commercial LCD pack.
74 Comments
BinaryKiller Recoded 19 Apr, 2021 @ 5:12am 
I was looking for something that turns my vessel/vehicle hostile if someone grinds the thing, can this do the same?
Mr. Thiccums 16 Dec, 2020 @ 2:34pm 
Ikr? It's so cool. People can look at the ads and actually find mods they probably never would have found
LeonserGT  [author] 15 Dec, 2020 @ 1:53am 
Yep, 90% of those ads are related to something made by community :lunar2019piginablanket:
Mr. Thiccums 14 Dec, 2020 @ 8:48pm 
I actually heard of this through the advertisements strewn around a city project one of my friends is working on lol
ZettDeEff 12 Apr, 2020 @ 4:22pm 
Never mind :steamfacepalm: But thx 4 u reply LeonserGT ;-)
LeonserGT  [author] 12 Apr, 2020 @ 3:58pm 
What you're doing wrong is using 4 year old script, that we do not maintain anymore. Sorry, but I'm sure there are plenty other security scripts that are solving what you need and more.
ZettDeEff 12 Apr, 2020 @ 12:49pm 
What the heck? The script seems to be responding. BUT! It only activates when I repair the grid after I damaged it and not vice versa. What am I doing wrong? :steamsad:
Mux 13 Jan, 2020 @ 11:21am 
how do you activate an "all clear" system?
Church.exe 27 Jan, 2018 @ 8:34am 
does this also work with hacked blocks, say if an enemy gains control over a block
Copycat80 29 Sep, 2017 @ 10:34am 
can this work if the grid is damaged?