Space Engineers

Space Engineers

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AI Old-fashioned Defence Drone Mk.II
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.452 MB
20 Sep, 2015 @ 12:51pm
4 Nov, 2015 @ 2:54pm
2 Change Notes ( view )

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AI Old-fashioned Defence Drone Mk.II

In 2 collections by LeonserGT
AI Drones Scenario Pack
9 items
Contributions to EEM
179 items
Description
Well, now it's time for latest drone improvements, based on Keens pirate drones script.
"Old-fashioned drone" represent "obsolete" remains of old defence systems, due to it's design, based on Aragath's Maintance Drone from "Pilgrim's Curiosity" ship.

NOTE: I publish new "pirate" versions as new blueprints, because that script is working ONLY when drone owned by enemy NPC or Space Pirate faction. You can't use these for self-defence. And now they completely for scenarios.

Script allow them to track player down across whole world. But it could be not useful for you? That's why all of them have "activate" sensor, AI script will remain disabled until player enter 50 m radius, before this - drone can patrol area by GPS waypoints. When it will detect player it will clear waypoints and change it's course to player. But you still can manually trigger AI timer.

HOW TO USE:
Change ownership to enemy NPC or Space Pirates faction. That's all.

All my drones fueled, equipped, survival-ready and completely mod-free.
4 Comments
saqib126 3 Apr, 2016 @ 7:35pm 
Well, i`ve just run into them(they tracked me down while i was building my first turret.... I didnt`t finish the gun in time, and there were 8 of them toghether... X_X (ded).
Ottolo 1 Nov, 2015 @ 5:35am 
Looking forward to the fix!
LeonserGT  [author] 1 Nov, 2015 @ 5:32am 
Ah yeah, in 1.105 they broke their own AI script, thanks for reminding - I need to update all my drones :)
Ottolo 1 Nov, 2015 @ 4:55am 
When I change all of the blocks owner to space pirates it doesn't do anything. It just shoots when I fly infront of it.