Space Engineers

Space Engineers

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KSH Pirate Drone Script Mk.II
   
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735.000 B
20 Sep, 2015 @ 9:03am
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KSH Pirate Drone Script Mk.II

In 1 collection by LeonserGT
Contributions to EEM
179 items
Description
Hey guys, first of all I need to say: I can't do scripting, I only extracted this script from Eradicator drone after friday hotfix. It was significantly enhanced in that hotfix - added ability to return to base if it lose weapons and so on.

Drone-Antenna Spawning Guide

I upload it for you for more comfort using, while creating your own pirate drones.

NOTE: the argument should stay cleared, that way, when drone is placed in a world (by antenna or by player paste) he fills the argument with his actual location.
That is how he knows where to go back. You could manually rewrite it though if you wanted him to have a base elsewhere.

HOW TO USE:
- add timer block;
- add programmable block;
- set timer to 1-4 secs and starting itself and running programmable block WITH DEFAULT ARGUMENT;
- transfer ownership to space pirates or enemy NPC;
19 Comments
LeonserGT  [author] 5 Aug, 2019 @ 10:43am 
Ffs, EEM does not need ANYTHING of additional subscribes. This is just asset collection of stuff used during it's development, now this script is not used, but I keep it here for history.
Dots 5 Aug, 2019 @ 12:34am 
This script is a must fix because EEM mod uses this as an optional requirement. Please update or mark it as obsolete and inform EEM users to unsubscribe.
PEREDOZNYAK 14 Aug, 2018 @ 9:37pm 
Program(9,8): Error: Property or indexer 'IMyProgrammableBlock.TerminalRunArgument' cannot be assigned to -- it is read only
LeonserGT  [author] 20 May, 2018 @ 2:24pm 
Still? Doing it via PB is obsolete, I just kept undeleted it as legacy.
Lunacity 20 May, 2018 @ 12:42pm 
Is this still obsolete?
C.K. Kirbi 21 Apr, 2017 @ 6:13pm 
Ahhhh. Fair enough. So this script is no longer functional?
LeonserGT  [author] 21 Apr, 2017 @ 5:57pm 
It is obsolete as hell
C.K. Kirbi 21 Apr, 2017 @ 5:39pm 
I seem to be missing something. When I put this in a pgorammable block I get a message "Assembly not found. Please compile script."
LS 26 Mar, 2016 @ 3:45pm 
As long as it follows me it works, the turret can be assumed to shoot
LS 26 Mar, 2016 @ 3:44pm 
Why?
Shouldnt it follow me?