Cities: Skylines

Cities: Skylines

183 ratings
Advanced Garbage Conversion
   
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Assets: Building, Garbage
File Size
Posted
Updated
713.228 KB
17 Sep, 2015 @ 9:40am
22 Nov, 2020 @ 8:39pm
3 Change Notes ( view )

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Advanced Garbage Conversion

In 5 collections by Populous
By Populous
207 items
City Streets... and Rail
132 items
Power
29 items
After Dark
119 items
Industrial Areas
10 items
Description
Advanced Garbage Conversion... With Traffic Control by Populous

Parking lot lights added 1/23/2016

What your city calls garbage; we see as fuel in the form of cellulosic ethanol production cutting maintenance costs, allowing greater collection of garbage and the production of electricity for your city.

WITH TRAFFIC CONTROL: You can literally watch the Garbage Trucks enter the facility from one street, where they dump their precious cargo and return out of the second tunnel on a different street, freeing traffic congestion and making this the most interactive waste management mod on Steam.

Make sure to connect to the tunels to your road

Works well with Actually Underground Power Cables:
http://steamproxy.net/sharedfiles/filedetails/?id=511858866

Yes, absolutely, Thumbnail included for easy identification from the menu system

* Traffic Control: 1 way street prevents truck backup.
Electricity Consumption from City Power: 1 (Once going, we produce our own)
Construction Cost: 125,000
Maintenance Cost: 1,000 (Income is primarliy from export of our product)
Noise Accumulation: 0 (Underground)
Noice Radius: 10
Polution: 0 (Due to advanced processes)
Water/Sewage: 400/200

Workers:
Uneducated workers: 20
Educated: 20
Well Educated: 10
Highly Educated: 10

Garbage converted to fuel: 999,000
Tucks: 100

Electricity Production; up to: 12,000 MW


Trouble Shothing:
Requirement for Advanced Road Anarchy:and slop to steep.
New easy placement.
47 Comments
Populous  [author] 22 Nov, 2020 @ 8:46pm 
Update: Advanced Road Anarchy No longer required to place this asset. Easy placement, easy operation, easy road placement...
Populous  [author] 26 May, 2020 @ 2:47pm 
jc_jeff, go aghead and spam the world with the problems of the world.... I used to absolutely love this game, but with 200 assets ruined, copied, stolen by the game..... come to almost hate it if not for the players like you..... most that used to be epic are now broken by coding changes and the best modders of this game have all quit.... me... here for you, but the game steals hundreds of hours of work, while changing all logic that made so many assets great.... I am with you.
jc_jeff 26 May, 2020 @ 11:54am 
Oh my godness! I have no idea what's going on with this anymore, and I feel like I'm just spamming the problem around and around cluttering the comments lol

I am still using the asset for it's capacity, but I have to ignore the "wonkyness" of the inappropriate spawning. It could be something in my edition/mods/settings who knows.

Thanks for trying, but it seems like there isn't a true solution, even if I try to film it and show it, it probably won't help or be able to get fixed by you from what it seems.

Keep it up, thanks again and have city-times!!
Populous  [author] 10 May, 2020 @ 12:29pm 
I have about 6 hours into this.... 3 Computers and 3 save games each... Spawn point is game default so making me crazy at this point. If I set the spawn point to the center of the asset..... game spawns in two places.... now explain that one?
jc_jeff 10 May, 2020 @ 10:24am 
Ya it's totally crazy! BOTH models of your AMAZing garbage system I am experiencing the SAME THING and it is quite baffling. The TRUCKS spawn at in the middle of the ROAD, drive through the underground then on return DESPAWN on the entrance road in the same place.

It is CLEAR the somehow I have the SPAWN point NOT in the underground segment!!!! WTH!?!! lol
Populous  [author] 22 Apr, 2020 @ 10:15pm 
Updates... though mine works fine so even odder.... I will look at it again.
jc_jeff 22 Apr, 2020 @ 6:08pm 
Okay. If we're not clear the TRUCKS SPAWN+DESPAWN AT THE TOP of the ENTER and not IN THE MIDDLE! With what you said, it almost makes me think the the SPAWN point is somehow in the WRONG loation!?!?! : O How would that even be possible? lol
Populous  [author] 15 Apr, 2020 @ 8:11pm 
jc_jeff Odd and I have not been able to duplicate myself.... but okay, so the game does despawn trucks for any asset, but this (with one way roads) should allow the truck to enter before it despawns and when it respawns, the truck should recognize the one way road and exit out the other side. An elusion but a good one copied by so many.... Let me try a couple maps on another computer after my wife goes to bed.
jc_jeff 14 Apr, 2020 @ 8:36pm 
Yes, I have tried with many setups, but of course I respected the lane arrows on the asset. The first time I plopped it I was like "oh ok nbd I will just make the entrance two way" figuring it will auto-regulate once spawned, but for some reason no. I am quite confused it looks like it should all work fine and the 'work around' setup makes sense..... I feel something else I have could be causing it but very unsure what!! Again I have very basic mods everyone has.....

Newly spawned vehicles go through the asset, returning vehicles approach the correct side, but then "twerk" into the "spawn generator spot" and then dissapear, a new vehicle spawning moments later, almost immediately.

I was just shocked to see the trucks DESPAWN where they came from, and never GO THROUGH the system at all! There is something very glitchy about this..... hmmmm

Populous  [author] 13 Apr, 2020 @ 12:07am 
Sometimes it can take 20 to 30 minutes for the game to balance and some assets to work, but I was able to duplicate the issue by not using one way streets... could you double check the in and out roads are one way, in the right direction. I know you are smart so not likely the issue, but if you would check.