Cities: Skylines

Cities: Skylines

146 ratings
World Trade Center - Part 11 of 11
   
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18.125 MB
16 Sep, 2015 @ 10:53am
23 Jun, 2016 @ 5:20pm
3 Change Notes ( view )

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World Trade Center - Part 11 of 11

In 1 collection by BoldlyBuilding
BoldlyBuilding's World Trade Center
13 items
Description
[www.paypal.me] [ko-fi.com]
If you'd like to support and motivate me in my work, please contribute via PayPal or Ko-Fi!
* www.paypal.me/KyleJHudak * www.ko-fi.com/boldlybuilding *

NOW FOR PLOPPABLE RICO!
If you have the optional Ploppable RICO mod by AJ3D , you can plop this building as an office property. If it's not available as a ploppable RICO, try re-subscribing to the asset.

ONE-PART ploppable version utilizing Boformer's Sub-Buildings Enabler is available
HERE
Subscribe to that version if you want to be able to place the entire set of buildings at once. It does not use Ploppable RICO and cims only go into 7 WTC.

The World Trade Center, Part 11 of 11

1:1 Scale

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DIRECTIONS FOR BUILDING IN-GAME:

WATCH THIS tutorial video to see how it's built, or follow the steps below:
https://youtu.be/5a_mgqRxEcM

1. FLATTEN the site (50x50 area at least) using the TERRAFORM TOOL MOD.
https://steamproxy.net/sharedfiles/filedetails/?id=411095553&searchtext=terraform+mod
The area must be as flat as possible.

2. Build a road to the edge of the planned construction area, then build PART 1 (7 WTC) along that road. Extend Part 1's roads as needed.

3. Start plopping Parts 2-11 as per the site plan in the above gallery or at the link below, adding/closing the roads as needed. http://s17.postimg.org/3vobq6sgf/wtc_plan.jpg

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IMPORTANT NOTES:

- ALL 11 parts MUST be built, and built as they're intended to be laid out. They are not designed to be built individually or in different patterns.

- The 3D columns of the towers may result in odd patterns with poor or no anti-aliasing. You can fix this by using better anti-aliasing, or using the DYNAMIC RESOLUTION MOD, which you can find here: https://steamproxy.net/sharedfiles/filedetails/?id=406629464&searchtext=dynamic+resolution

- This complex was designed to be explorable with the GROUND LEVEL CAMERA MOD: https://steamproxy.net/sharedfiles/filedetails/?id=406749417&searchtext=first+person
You can also use the FIRST-PERSON CAMERA MOD to explore it: https://steamproxy.net/sharedfiles/filedetails/?id=406255342&searchtext=first+person

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IN-GAME basics:

Level 6 Unique Building
Contains a number of hangout areas and entrances.
Lot size: 8x14
Construction Cost: $200,000
Maintenance Cost: $8,000

MODEL basics:

Main Model:
28,130 tris and 2048x2048 textures.

LOD Model:
2,389 tris and 1024x1024 textures.

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Thanks for subscribing!
33 Comments
DerKommerSpyd 21 Oct, 2023 @ 5:19pm 
CSL2 port, please! 🙏🏻
Hungrygoats 15 May, 2023 @ 2:58pm 
Anyways what if I crammed a whole lotta 1 WTCs into one triangle
Hungrygoats 15 May, 2023 @ 2:58pm 
what didn't know another person used this thimbnail, thought that was me!
|
V
Lehione 21 Jan, 2019 @ 6:56am 
the loadout jpg is not reachable, can you re-upload it please?
xpaypere 14 Jan, 2018 @ 8:35pm 
Dear BoldlyBuilding,

Recently I have been experiencing an minor issue regarding West St. and how it needs to pass through World Trade Center 1 ( WTC 1 ). I've have attempted to recreate Manhattan, and yet since I am making the map as accurate as possible,I cannot continue, since you've added some extra details to the Trade Center, it has become impossible to recreate Manhattan, please fix!

From someone who really enjoys your creations.

ミノル・ヤマサキ :steamhappy:
vetaking 26 Feb, 2017 @ 8:34am 
I downloaded part 1 to 11 but I can't find part 10 and 11.
Chris6d 4 Sep, 2016 @ 12:50pm 
Imagine if we had the two towers as separate ploppables... shame we don't. You should make it
Niyazigo 14 Mar, 2016 @ 2:43am 
Captain, we need "world finance center"
http://mstecker.com/images/nyccruise/nycb3_IMG_3334a3.jpg
obv 24 Feb, 2016 @ 4:08pm 
ok well do you know if exist other way for occupy less memory ram with less lose detail as possible?
sorry for my english...
BoldlyBuilding  [author] 24 Feb, 2016 @ 1:14pm 
Things would look much fuzzier if I did that.