Space Engineers

Space Engineers

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Gun Fire Control System - Showcase and Tutorial
   
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12. Sep. 2015 um 2:53
18. Sep. 2015 um 13:32
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Gun Fire Control System - Showcase and Tutorial

Beschreibung
Note: this world uses the Mk2 version of the script instead of the latest, Mk3.

This is a showcase and tutorial world for the Gun Fire Control System Script. The script is available here: http://steamproxy.net/sharedfiles/filedetails/?id=516792514

Please visit the above page for full instructions on how to use this script.

Video example

Now updated to Mark 2!

This showcase includes the following:
  • All the parts of the Gun Fire Control System (programmable block, timer block, GFCS director and text panel, BlueG_Radar components, plus all four toggle timers)
  • 5 controllable turrets (two with 37mm CSD Autocannons, one with 128mm Pak guns, and two vanilla gatling turrets)
  • 2 ships as target practice
  • Instructions on how to use everything
  • (update) a convergence panel and a programmable block with the Easy Convergence Editor script
8 Kommentare
Armistice840 18. Mai 2019 um 13:46 
doesnt seem to work for me
FallOut(eX) 23. Juli 2016 um 0:30 
Sensor is busted now. Cannot detect the grids it is placed/connected to. Cannot prevent friendly fire to the ship the turret is placed on with out sacrificing huge fire arc. Test in my survival and in your showcase. Not the mod/scripts fault. I presume a change from Space Engineers game itself. Everyone was crying about their sensors detecting their own ship.
EnjoyCoke 15. Dez. 2015 um 12:45 
Does this work for vanilla?
Unknown Playe72 6. Nov. 2015 um 22:28 
I am using your Mk3 version for a vanilla ship and have everything running. Well almost... the turrets I built will not lineup and converge with the vector line of my cursor at the 800m that I have told the script to automatically converge at. The turrets I built also sway around the general area i am pointing at but never converge with the vector of my self built director turret. I set up the "Text panel warning" (highly useful and I give you a round of applause for it) in the very beginning to aid in the implimenting of the script on my ship. The panel read that there are no warninging and that everything is good to go. Yes I have been playing with the "True" and "False" in the first few lines of described code.
KMG623 17. Sep. 2015 um 12:04 
I need some serious help wth this. I can't even make my rotors work.
AmazingCosima 16. Sep. 2015 um 5:49 
This is brilliant; i have an offer to make.
ProPeach 14. Sep. 2015 um 9:58 
Thats seriously impressive, I love the way it has a configurable convergance :D
Wartac Skir 13. Sep. 2015 um 15:18 
you have made my day thankyou:steamhappy: