Cities: Skylines

Cities: Skylines

31 ratings
Coal Power Plant (Low Tech)
   
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File Size
Posted
Updated
1.977 MB
8 Sep, 2015 @ 11:52pm
29 Nov, 2015 @ 4:26am
5 Change Notes ( view )

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Coal Power Plant (Low Tech)

In 1 collection by Bfb Da Packman
Better Power Plants
9 items
Description
2,300 Tris / 1.9 MB - Based on original 3D Model: Large simcity 3000 coal power plant by zombiedragon

Source Collection:
Better Power Plants

Description:
This is a coal fueled power plant designed to work with my Better Power Plants collection. This power plant is good for starting a new city as it saves you some money on the up front cost and maintenance cost. However, it has very high pollution levels and is a high fire hazard. You'll probably want to replace it with something better as soon as you can.

Statistics:
The statistics are generated from a Google Docs Spreadsheet[docs.google.com] which contains various properties of the asset. This will result in a more realistic and challenging simulation. To get the full effect, you should subscribe to more than just this one building from the Better Power Plants collection.
  • Triangles/LOD Triangles - 2,300 / 152
  • Category - Power Plant
  • Size - 8x8
  • Technology Level - Low
  • Pollution Technology - Electrostatic (generates garbage)
  • Electrical Capacity - 20 MW
  • Construction Cost - $8,000 ($400/MW)
  • Maintenance Cost - $240/week ($12/MW/week)
  • Resource - Coal
  • Resource Capacity - 16,000 units
  • Resource Consumption - 53 units/second
  • Fire Hazard - 3x
  • Fire Tolerance - 20
  • Garbage Accumulation - 27
  • Sewage Accumulation - 213 m^3/week
  • Water Consumption - 256 m^3/week
  • Noise Accumulation - 133
  • Noise Radius - 27 tiles
  • Pollution Accumulation - 133
  • Pollution Radius - 27 tiles
  • Workers U/E/W/H - 30/10/5/2

Props Required
Many of the props used with this asset are from the default library of props. However, I am also using props from the Common Props and Trees Collection and it is recommended that you subscribe to all the props in this collection. If you don't subscribe to this collection, it will still work, but there will be a few props/trees missing.

The Prop Probability Changer Mod by boformer was used. Each time the asset is placed, it will take on a new look depending on which props grow. The user does not need to install the Prop Probability Changer mod to make use of this feature.

Check out the More Better Buildings Collection collection for more assets such as this.
3 Comments
Bfb Da Packman  [author] 10 Oct, 2015 @ 7:12am 
Yes, I changed every stat, including resource consumption rates. They were designed to be difficult to use on purpose, but they should work. I'll double check the consumption rate on this one later today.
pepe le moko 10 Oct, 2015 @ 2:52am 
Also, the did you change the coal requirements? Maybe it is a bit much, it went into reduced efficiency status every other week in my game even though my road network is decent enough.
pepe le moko 9 Oct, 2015 @ 10:38pm 
all the coal power plants in my cities disappeared after the collection was updated. Is this because of the name change?