Space Engineers

Space Engineers

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[VisSE] [DX11] Mineral Synthesizer ( Hypertech MK2 )
   
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Type: Mod
Mod category: Block, Production
File Size
Posted
Updated
13.527 MB
3 Sep, 2015 @ 6:28am
4 May, 2020 @ 4:06pm
12 Change Notes ( view )

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[VisSE] [DX11] Mineral Synthesizer ( Hypertech MK2 )

Description
Hello Engineers!

This is the long overdue evolution of the old Hypertech Mineral Synthesizer, a nice simple assembler based stone mineral extractor.

Features:

- Gravel to all ingots with low yield but all ingot types at once
- Gravel to 1 ingot type with a better yield

This is also compression ready and works integrally with my Ore and ingot compression mod.
**You dont need to use the compression mod, its just possible for this to work nicely with it if you use it.

Unit Types:

Standard Assembler Unit for Station/Large and Small Ships
The Avant-Garde Synthesizer, Super Fast power hungry unit ready to consume millions of gravel packs

Enjoy !
(Centrifuge Model is used with prior permission to use Cythons Models)

Update - Fixed the compressed to all amounts and added some adjustments to the normal sized synths to provide a better experiance (Lowered their power and doubled large ship base speed but halfed small ship base speed)

Updates

25/10 - Superconductor added to Avant-Garde Synth

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Popular Discussions View All (1)
1
4 Sep, 2015 @ 6:56am
FORMATTING HELP!
BlackRedDead
208 Comments
Visentinel  [author] 16 Jun @ 3:47pm 
Oh... you know that tiny text up top right below the menu items "Library Community" etc look at that tiny text, right at the end is a set of numbers. Youll find each mods folder is that number.
Sacrid Author 16 Jun @ 2:36pm 
Thought you might like to know that I finally figured it out. I was intimidated by just how many folders were in content/244850 with seemingly random numbers for names, and my dumbass didn't know the search function also checks *inside* the folders listed. Seems to be working correctly, and I even figured out how to increase the yield per kilogram of gravel tenfold.
Visentinel  [author] 8 Sep, 2023 @ 1:13am 
you can just modify the recipes in the xml you can find the files in the steam workshop folder for space engineers "SteamLibrary\steamapps\workshop\content\244850"
Sacrid Author 3 Sep, 2023 @ 11:27am 
Is there any chance we could get a version of this that only yields iron, nickel, and silicon? My intention is to increase the yield of processing stone in the scenario I'm playing where those three ores don't spawn in asteroids.
Visentinel  [author] 3 Jul, 2023 @ 3:00pm 
these are the dx11 ported models and textures, its just a quick'n'dirty port so it works on dx11 but looks the same.
Abisius 3 Jul, 2023 @ 9:19am 
@Beirut_Papa
i can only say that it still works for me, just the textures are from dx9 times
Beirut_Papa 3 Jul, 2023 @ 8:15am 
Mod broken and Dead
Abisius 31 Dec, 2022 @ 2:57pm 
@SMooreAce
a few days ago without issues in its functions.

did you for mod conflict or game and/or modfile corruption?
SMooreAce 31 Dec, 2022 @ 2:03pm 
This doesnt seem to be working any more? Maybe a mod order issue? Anyone having any luck?
Visentinel  [author] 21 Oct, 2022 @ 2:05am 
Retro is Bestro