Space Engineers

Space Engineers

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Oracle Space-to-Air Hauler/Transport
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
648.776 KB
3 Sep, 2015 @ 4:26am
1 Change Note ( view )

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Oracle Space-to-Air Hauler/Transport

Description
Royal Industries present,
Utility transporter capable of operating in up to 0.6G [gravity]
carry one pressuraised hangar and one bigger open hangar
with "lock in place pad's" will assure your cargo wount move around.

Can carry variouse equipment from cargo holds up to ground utility machines
of size up to 7meters in height and can lift up to 250tons

This is early version without proper installed systems in cockpit so keep in mind.

Going to add features:

- counter balance mechanism
- hangar lights and exterior ligths/warning lights/landing lights
- mods

But be not worry ill make two versions. one will be standard as is this one, [using only one mod]
and second version will be with more mods to add details and other functions.
___________________________________________________________________________

New variant avaible: http://steamproxy.net/sharedfiles/filedetails/?id=514696126

Oracle Open-Deck variant-B
9 Comments
Eddy  [author] 12 Sep, 2015 @ 2:44am 
you can expact it to be ready and fully loaded with mechs for deployment in tuesday. good news, its going to fit pretty wide spectrum of different sized mechs. and maybe ill try one version without a mods
Chimorean 11 Sep, 2015 @ 8:47pm 
Thanks man and I can`t wait to see what masterpiece you come up with
Eddy  [author] 11 Sep, 2015 @ 3:41pm 
well suprise suprise. i already think of that and i exatcly know what to do. btw nice hit, I can do it with Oracle. its simple and ill definitly do a Mecha Drop-Ship. only problem will be with shielding but I could try shield mod to see if the "shield" apllies on connected small grid. and btw...you may get a idea how to build ur mech http://steamproxy.net/sharedfiles/filedetails/?id=453560460 . you can dissesemble him by disconecting rotors/"arm1","torso","legs" and see how I made him. its fully functional. but few bugs are there like aiming system that let u look arond with a torso and aim with a guns down and up or behind u. but its nstable at this moment. i made full cased aiming system which is stable but huge for the mech =D i publlish the mech with that stable system as well so u can find him in my workshop if u want to test. have fun =]
Chimorean 11 Sep, 2015 @ 2:59pm 
Thanks man I will be sure to do that and do you think (once i get my building skills up) that soon we could collaberat on a mech hauler,similar to this but desighned to deploy mechs with out touchdown? If so that would be awesome
Eddy  [author] 9 Sep, 2015 @ 9:55am 
Search on a YouTube if you are looking for a advanture =]
Chimorean 9 Sep, 2015 @ 9:35am 
then how do you play on it? it seems really cool
Eddy  [author] 8 Sep, 2015 @ 2:01pm 
its not a code. its a dev build / un-official and out dated
YOSH 8 Sep, 2015 @ 12:05pm 
hey you have planets can you send me the Code? for this thanks!
atomicsurgeon 5 Sep, 2015 @ 5:43pm 
Nice work man!