Space Engineers

Space Engineers

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Type: Mod
Mod category: Block, Production
File Size
Posted
Updated
2.506 MB
29 Aug, 2015 @ 4:18pm
15 Jan, 2016 @ 10:17am
34 Change Notes ( view )

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32 ByteBalance 1.117.28

Description
Discontinued
Because it were too much fo "fix" it, so i started from "new" here
http://steamproxy.net/sharedfiles/filedetails/?id=820259930

Mod Version: 1.28
SE Version: 1.117
Creative: Yes
Survival: Yes

Mod Content

This Mod adds some Better Versions of the normal Refinery, Reactor, Drill etc.
The normal Factor is:
MK2: x3 (Energy cost etc x2)
MK3: x9 (Energy cost etc x4)
MK4: x27(Energy cost etc x8)
MK5: x81 (Energy cost etc x16)
(Modules, Ore Detectors and Drill are special!)

All Blocks need special "components" buildable in the Assembler, one Special for
their Type (container component, Reactor Component etc)
and additional HighTechComponent.

All MK Blocks need additional "High Tech Components" (needs Platinum to build!)
Large Blocks needs 30 (MK2), 90(MK3) or 270 (MK4)
Small Blocks 10(MK2), 30(MK3) or 90 (MK4)
Exception: Solar Panels have 1/3 of it!

Blocks:
Refinery (3x, 9x,27x and 81x speed)
Blast furnace (3x, 9x,27x and 81x speed)
Container (small, medium, large, hydrogen)(3x, 9x,27x and 81x capacity)
Thruster (standard, hydrogen and atomspheric)(3x, 9x,27x and 81x power)
Jump drive (3x, 9x,27x and 81x range and capacity)
Reactor (3x, 9x,27x and 81x power and capacity)
Battery (3x, 9x,27x and 81x capacity and input/output)
Gyroscope (3x, 9x,27x and 81x Power)
Extraxctor (3x, 9x,27x and 81x Speed and Capacity)

Special:
- Drill (Earthbreaker drill small / large ship) (Only MK3, no MK2 or 4)
- Ore detector (30% and 90% more range)(no MK4 or MK5 ! )
- Extractor (Like Assembler but make materials from Gravel) (1x, 3x, 9x, 27 and 81x speed and Capacity)
- Modules (Other values: 10%, 30%, 90%, 270% and 810% more efficiency and energy spare)
- Module (Productivity)(x3,x9, x27 and 81x speed)
- Solar cell (3x, 9x,27x and 81x more power) (cost is 1/10 of high tech components!)

Changelog
================================================
Version: 1.28
Changes:
- Added Oxygen Farm MK Versions
- Added MK5

Version: 1.27
Changes:
- corrected consumption cost of MK3+4 objects

Version: 1.26
Changes:
- Removed Assembler MK, with the modules they are nearly too fast...
- Added MK4 (finally!)

Version: 1.24
Changes:
- Changed High-Tech Component cost for Solar and Modules to 1/3 (1/4 and 10/30) for MK2+3

Version: 1.23
Changes:
- Corrected Thruster Components, made extra components for Atmospheric and Hydro Thruster

Version: 1.22
Changes:
- Fixed needed High Tech Components for small Block Cubes

Version: 1.21
Changes:
- Fixed needed "MK2 compoents down to reduce weight, but they are more expensive now...
- Fixed some wrong "names"
- Correctet Number of "High Tech Components"

Version: 1.2
Changes: - Fixed multiple "changings" of items and costs from Space Engineers


Version: 1.1
Changes: - Fixed Battery Input, added JumpDrive
7 Comments
Darelius  [author] 25 Apr, 2019 @ 2:45pm 
This mod is discontinued, as in the description but has a mod, based on this one, more improved:
http://steamproxy.net/sharedfiles/filedetails/?id=820259930
The "Arc Fuirnace" is nor as MK Version anymore, because the complate Game changes and the "arc Furnace" is the "basic Refinery", fare less effective, then the normal refinery. More in the mod description there.
Morgon 25 Apr, 2019 @ 7:44am 
The arc furnace and the extractor are just purple cubes here.
Darelius  [author] 20 Jan, 2017 @ 2:18am 
Darelius  [author] 14 Dec, 2016 @ 10:43am 
Update is on road and ready vefore christmas 2016 - i hope!
:cure:
Star 3 Jun, 2016 @ 8:52am 
i could be doing something wrong but only the blocks r in the game, not the components
game version 1.137
Slan 2 Apr, 2016 @ 6:39pm 
I put a Mod MKIII (2 slot) on my refinery => 114% effectiveness. I was expected lot more than the 119% with a normal eff Module.
Darelius  [author] 15 Jan, 2016 @ 10:24am 
Updated with to MK5...