Cities: Skylines

Cities: Skylines

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eRe4s3r's Sewage Treatment Plant | 10x4 | custom LOD
   
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File Size
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3.441 MB
22 Aug, 2015 @ 8:52am
25 Sep, 2015 @ 8:34am
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eRe4s3r's Sewage Treatment Plant | 10x4 | custom LOD

In 1 collection by eRe4s3r
eRe4s3r's Service Building Set
5 items
Description
eRe4s3r's Sewage Treatment Plant

## This Building now has (hopefully) Night time lighting (in form of props, not texture glow surfaces)

## This building now comes with a custom LOD = (600 tris) and 128x128 Texture maps
## This building is a "set" with my coal plant and recycling plant (pictured above)

Info: This building takes in 112k m³ sewage and puts out 112k m³ clean water at most. It produces noise (hence "realistic"). Note, it is affected by ground pollution!

Triangle Count: 6026 (LOD 600)
Texture Map: 1024x1024 (LOD 128x128)
Props used: 50ish
Plot Size: 10x4

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This is a set consisting of my coal, sewage and recycling plants. If you build them like in the above screenshot the buildings align together and people can walk through the main path (through recycling plant and sewage treatment, so no road connection needed in-between.

You can also leave 1 tile space between coal/recycler <-> sewage, and build a walking path. If you do, people can walk through the complex.

## Note: For set use, use the cheat version of the coal plant, noise values have been balanced for this, and the set will NOT work with pollution!
14 Comments
Fabtendo X2 7 Sep, 2019 @ 2:23am 
Ich habe mir dass schon Immer gewünscht und gesucht und jezt gefunden Vielen vielen dank für die Wasseraufbereitungs Mod :steamhappy:
eRe4s3r  [author] 14 Sep, 2017 @ 10:39am 
Immer gerne :) Hoffe das Gebäude + Set geht überhaupt noch ;P
DeadApe 14 Sep, 2017 @ 10:00am 
Super :-) das habe ich immer schon gesucht. Danke :-)
eRe4s3r  [author] 27 Sep, 2015 @ 6:14am 
You should never change water budget if all you have is sewage treatment. Since changing input of sewage stalls the conversion process and this can actually cascade to a total collapse of ALL sewage treatment plants.

The reason is simple. This building does not PRODUCE water, it converts sewage. You should ALWAYS have at least 1 water production building and 1 sewage output building (even if you disable em)
syateki 26 Sep, 2015 @ 6:59pm 
I understood a reason.
This asset does not permit 1% of budget cuts either.
syateki 26 Sep, 2015 @ 6:51am 
I appear during a stop and do not work
Why will it be?
eRe4s3r  [author] 26 Aug, 2015 @ 7:27pm 
Glad ye like it ;)
Tom Martow 26 Aug, 2015 @ 9:23am 
This is brilliant, thank you.
eRe4s3r  [author] 23 Aug, 2015 @ 11:34am 
Just a heads-up, I updated this asset with a custom LOD. Here is hoping this works right. Distortion was annoying at far zoom levels (I don't care with the other buildings in the set, but with this one auto-gen LOD was horrible)
eRe4s3r  [author] 23 Aug, 2015 @ 5:49am 
Ps.: Smaller building with no treatment plants -> http://steamproxy.net/sharedfiles/filedetails/?id=504926372