Sid Meier's Civilization V

Sid Meier's Civilization V

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Suicide Bombers
   
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20 Aug, 2015 @ 5:09pm
22 Aug, 2015 @ 6:58pm
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Suicide Bombers

Description
Adds suicide bombers as a unit into the game. They're a cheap ground unit that deals a one-shot, high-damage attack by running at their enemy and exploding. They do especially high damage to cities, where explosives would be more dangerous due to buildings and things. However, being that they die on attack, they are unable to capture cities. Suicide bombers are also extremely vulnerable to melee attacks, so as to prevent them from being used as an overly-cheap defensive unit and to make them easier to fend off. (Think of it as the bomber being ambushed and captured.)

Though easy to produce or gold-purchase, they're even easier to faith purchase, should you have the reformation belief to do so.

The suicide bomber becomes available upon researching telecommunications. I thought this would be a good choice for tech since it reflects both the time when suicide bombing became prolific, and the remote-detonation technology required in the devices used.

The exact stats are as follows:

Base Cost -- 125 hammers (For comparison, the guided missile is 150.)
Base Faith Cost -- 100 faith (Though this scales up to 500 by the time you reach the Information Era, which is the only time they'd be available.)
Combat Strength -- 65
Moves -- 2

Promotions:
- +134% combat strength against cities.
- +66% combat strength against armor units.
-cannot capture cities
- -99% defense against melee attacks

Currently, there's a bug that sometimes causes the attack animation to play incorrectly. (Specifically, the bomber will simply run in a circle on its own tile and swing, causing the explosion to happen on the target tile.) This is only a visual problem, and does not affect actual gameplay.

This mod *Should* be compatible with all versions of the game, but as I was only able to test it using G&K and BNW both installed, I can't say if it works for those without either DLCs. Please let me know if it doesn't work with your version, and I'll try to sort it out.

Please leave me a comment if you find any other bugs/issues.

UPDATE -- 8/22/2015

After further testing and reading some suggestions (Thanks "Dovahkiin"!), I've switched around the promotions a bit.

Before this update, the unit had +200% combat strength against cities. This proved to be a little overpowered, so I changed it to +134% combat strength. I also added a +66% combat bonus against armor units, just because, y'know, makes sense.
Popular Discussions View All (1)
0
29 Apr, 2016 @ 5:16pm
♥♥♥♥♥
Mr. Very Cool Guy
112 Comments
TrappaWholan 23 Aug, 2023 @ 9:00am 
should make them lower happiness cuz ur killing civilians :steamhappy:
Nikarius 27 Aug, 2022 @ 4:07pm 
@Phade Biggest p++++ ever
Vunu 10 Nov, 2019 @ 2:20pm 
is there a way to make this faith only? :)
Chem Dog 18 Oct, 2017 @ 3:03pm 
Reminds me of my younger days
DM117 7 Sep, 2017 @ 4:19pm 
I think these units should be uniqe to barbarians
CountSuDooku 30 May, 2016 @ 11:06am 
can it blow up sea units?
not declared war on pocatello yet but need a batlle plan
FlamingBlade 29 May, 2016 @ 9:21am 
allahu snackbar.
Mr. Very Cool Guy 29 Apr, 2016 @ 5:16pm 
fuck.
Danny 1 Mar, 2016 @ 10:29am 
Where do you get them from?
Let me guess, the suicide hotline? :P
Lord Setting 17 Dec, 2015 @ 8:39pm 
oh and if you dont have a spy in the city it's just a Random buliding that gets blown-up