Cities: Skylines

Cities: Skylines

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Virm 4 car train
   
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Assets: Vehicle
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2.776 MB
18 Thg08, 2015 @ 3:48am
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Virm 4 car train

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Virm 4 car train. Updated models with realistic length and train consist. Cabcar-powercar-passenger-Cabcar.

The VIrm is an extended version of the irm trains which came in service in 1994 in the Netherlands. These trains are the backbone of many intercity services throughout the country. Their doubledeck design gives them a great capacity compared to single deck trains. The trains run on 1.5 Kv DC overhead wires but can also be converted to 25Kv AC (which hasn't been done so far and probably won't happen soon).

I will do a six car train aswell soon. (real life trainsets run in 4 and 6 car compositions)

Capacity: 500 passengers
Speed: 24 (default trains)

Does not require any mods to work.

No line colours
53 bình luận
Maylow 9 Thg06, 2023 @ 1:52pm 
I've tested them one by one and i can replicate the exceptions.

And for example, the following train assets just work fine when spawned, they do not generate an exception:
https://steamproxy.net/sharedfiles/filedetails/?id=465105119
https://steamproxy.net/sharedfiles/filedetails/?id=465102067
https://steamproxy.net/sharedfiles/filedetails/?id=471746386
https://steamproxy.net/sharedfiles/filedetails/?id=529118345
https://steamproxy.net/sharedfiles/filedetails/?id=471780069
https://steamproxy.net/sharedfiles/filedetails/?id=500984466
https://steamproxy.net/sharedfiles/filedetails/?id=581361285

I don't know what's going on, they worked fined up until last game patch.
Just wanted to mention the issue here and hoping that modders can find a solution.
The assets themselves are great!
Maylow 9 Thg06, 2023 @ 1:52pm 
In all instances, the output_log.txt contains the following message:
281,744ms | Simulation error: Object reference not set to an instance of an object
at Vehicle.CalculateTotalLength (uint16,int&) <0x00281>
at Vehicle.CalculateTotalLength (uint16) <0x00036>
at TrainAI.PathFindReady (uint16,Vehicle&) <0x000c5>
at (wrapper dynamic-method) TrainAI.TrainAI.SimulationStep_Patch0 (TrainAI,uint16,Vehicle&,UnityEngine.Vector3) <0x0009d>
at (wrapper dynamic-method) VehicleManager.VehicleManager.SimulationStepImpl_Patch0 (VehicleManager,int) <0x004d9>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at VehicleManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
[Core]
Maylow 9 Thg06, 2023 @ 1:51pm 
Currently, this asset as well as other train assets give an 'Object reference not set to instance exception' when they spawn.
Thus far, I've noticed the following assets generate this exception:
https://steamproxy.net/sharedfiles/filedetails/?id=474346265
https://steamproxy.net/sharedfiles/filedetails/?id=763894571
https://steamproxy.net/sharedfiles/filedetails/?id=1289068049
https://steamproxy.net/sharedfiles/filedetails/?id=501974754
ExplosiveBadass 24 Thg04, 2023 @ 1:55pm 
can you make the new version ? ng or what it is and could you retexture this one to new HD view ? would be very nice if its more shiny to fit the 4K screens and cities we can now have with all the mods then this old texture train looks not so nice. thanks
Tuna 29 Thg03, 2023 @ 12:58pm 
@luuk.serree Even later reaction is even later! Yeah, I still have it. Send me a friend request so I can DM you a link
luuk.serree 2 Thg04, 2021 @ 10:11am 
@Tuna, do you also have that link for me? the VIRM in the pic of Somniatis looks great.
lamegaminginged 4 Thg05, 2020 @ 11:22am 
prop
Tuna 30 Thg08, 2019 @ 1:19pm 
@Somniatis Late reaction is late, but no, don't have the 6-car version. I sent a friend request to DM you a link to somewhere I can upload the model.
Somniatis 8 Thg03, 2019 @ 1:23am 
@Tuna, that would be aweseome, do you also have the 6 vehicle version as well?

Thanks in advance!
Tuna 7 Thg02, 2019 @ 12:26pm 
@Somniatis you mean this one? https://steamuserimages-a.akamaihd.net/ugc/940592907848916284/BCED2AAF9366B0418BC7D0D881B7ED897AB3AAF0/
I still have it, could upload it somewhere for you.