Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

834 ratings
Sebidee's Unit Roster Overhaul
3
6
3
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
117.554 MB
16 Aug, 2015 @ 11:17am
14 Aug, 2019 @ 4:48pm
45 Change Notes ( view )

Subscribe to download
Sebidee's Unit Roster Overhaul

In 1 collection by Sebidee
Sebidee's Unit Roster Overhaul and Complimentary Mods.
8 items
Description
Sebidee's Unit Roster Overhaul
- Updated 15.08.2019



Sebidee's Unit Roster Overhaul

Hi guys, I proudly present Sebidee's Unit Roster Overhaul! This is my final mod for Rome 2 and a compilation of all of my unit related mods plus a few much needed improvements. This includes all 13 Sebidee roster expansions as well as my linothorax mod and auxilliary mod.

This is a huge unit roster expansion for all playable factions. It adds a total of 420 units, with an average of 14 new units going into each of the game's 31 factions. To add to this the auxiliary system is available for all factions so the number of new units really are endless!

All new additions fill gaps within rosters while also keeping each faction true to it's original strengths and weaknesses. All units are historically inspired and aim to represent both the faction's real armies and certain 'what if' scenarios to simulate the faction's probable armies had they survived past their historic ends. Check out the Unit Information discussion forum below for a recruitment guide, unit description and faction preview pictures.

Certain improvments have been applied which means this mod differs from the standalone mods somewhat., especially the earlier ones (when I was working solo/wasn't very good). You can find a full list of changes in the discussion forum below.

Some units which I personally considered were not fit to be included, either for historical reasons or otherwise, were removed. These units can be returned to the mod by using this sub-mod: Sebidee's URO Removed Units.

While this mod does add several units to certain unplayable minor factions some others are left out. I recommend using the following unit mods to complete all factions in the game:

The Berbers Unit Expansion by Cataph
Bitynian Overhaul and Cappadocian Expansion by Dreamlore
Big Bad Wolf's Arabia Unit Pack by Big Bad Wolf
African Aethiopian Unit Expansion Pack by William

I also highly recommend using the following mods for horse and shield reskins as well as an expansion of recruitable auxiliaries (also apply to all factions), please remember that you need to use a patch mod to make this mod work with Notitia Dignitatum 2.0. You can find this patch mod here.

Armoured Horses Mod by Avetis
Notitia Dignitatum 2.0 by Thunderbolt
J4AC - Expanded Auxilliaries by Job IV a Cowboy

Special thanks go out to my great researchers Rex Imperator, DrakeB22, The Triumph of Rome and Ares Total War as well as to Night Hunter and Job IV a Cowboy for their unit cards. Thanks also to GrudgetheDutchman, Pharoah, Smarmy and BigBadWolf for contributing with models, textures and much needed assitance and to everyone involved in beta testing including The Chocolate Jesus.

COMPATIBILIY: This mod is compatible with most other unit mods, it should be compatible with reskin mods too although there may be some overlap, it won't affect the running of the game it's just that each unit can only have one skin! This mod should work with Radious and DeI although it is not recommended as I think it will saturate rosters and make them too large, as well as balancing issues. Radious or DeI may also overwrite the mercenary and auxiliary mod although this has not been tested by myself. The base mod is not compatible with Notitia Dignitatum 2.0 but there is a compatibilty patch avaliable.

Thanks for checking out the mod, and also thanks for all the support during it's making. Much appreciated! See you on the Attila workshop, please leave a comment below :)

- Sebidee
Popular Discussions View All (4)
66
16 Aug, 2021 @ 11:48am
BUGS AND BALANCING
Sebidee
0
24 Nov, 2019 @ 10:36am
Question about Large Armies
Azrien
0
17 Aug, 2015 @ 1:33pm
CHANGES FROM STANDALONE MODS
Sebidee
518 Comments
Vurcingetorix 5 Jun @ 11:47pm 
Thank you for this mod much appreciated!
Tweetus 20 Jan @ 9:00pm 
So why didn't you ever get to the Desert Kingdoms or Nomads anyway? Did you believe they had enough units? Did you not have enough historical files to work on?
Chidy1776 29 Sep, 2023 @ 10:47pm 
Seems to be working fine for me. Btw does anyone know of a larger unit size version of this mod? i love the additional units, but would really like to see a 1.5x size version or maybe a 2x
George Soros Super Weed 22 Aug, 2023 @ 7:16pm 
Gutted to see that this seems to have been broken by the latest patch back in June...
rhys.miles98 6 Aug, 2023 @ 6:04am 
hello Sebidee, i have subscribe to this mod and works for like the first couple of turns and then it crashes, also when i load the game its states mods are out of date
przesprzypadek 7 Jul, 2023 @ 1:06am 
can i ask for updates? currently the mod does not work after the new patch
Blue_Lightning 14 May, 2023 @ 4:17am 
Will this add all the units from the other unit packs in one mod or will I have to download something other than this? And what other mods does this contain, ie does it have all faction auxilla and mercenary warfare?
Malata Societa' Official 10 Apr, 2023 @ 5:27am 
this mod its compatible whit upc translation projeckt?
Tweetus 28 Feb, 2023 @ 9:02pm 
I'm with Prime, it's a shame that the Desert kingdoms are pretty lacking at the moment, are there plans in the near or distant future?
Sweet Iris Prime 10 Feb, 2023 @ 3:24pm 
hey, will there ever be a desert kingdoms update too? It's an amazing mod but wanting to play any of the 4 factions, the mod not covering them is a shame