Garry's Mod
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E2RigidRope
   
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Content Type: Addon
Addon Type: ServerContent
Addon Tags: Fun, Realism
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16 ago 2015, ore 10:30
6 set 2016, ore 4:15
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E2RigidRope

In 1 collezione di SammyT291
FineTree SpaceBuild3
62 elementi
Descrizione
Additional rope functions for E2 which include rigid, these dont overwrite the regular ones.

This is a replication of the code found in Pull Request 774 of WireMod, this can be viewed here:
https://github.com/wiremod/wire/pull/744

All ownership of this code belongs to Shadowscion + those who have helped on the PR.
9 commenti
BeerMe-Matt 29 ott 2021, ore 16:57 
can i rope npc
McTuTeJIb 7 gen 2020, ore 20:36 
I can not find the chip
SammyT291  [autore] 8 set 2016, ore 15:35 
It should be fixed as described in the Change log, top right of this page.
http://steamproxy.net/sharedfiles/filedetails/changelog/500977802

Let me know if it persists!
Carnaxus 8 set 2016, ore 2:36 
So what about the nil value error I've been getting?
SammyT291  [autore] 5 set 2016, ore 7:58 
The two functions added by this add on are exact clones of the normal wiremod rope functions with the addition of a 1/0 variable at the very end which specifies rigid or not,

Look up the rope functions with the ingame e2 helper or on their E2 functions list at:
http://wiki.wiremod.com/wiki/Expression_2

Enjoy!
Sam.
bananaoverninja 3 set 2016, ore 14:48 
what does this do?
Metaladon 19 ago 2016, ore 9:31 
Same thing here, how do I fix it?
Carnaxus 18 ago 2016, ore 21:19 
Every time I try to use the funcion you provided, I get a LUA error:
sv: Expression 2 (*E2 name snipped*): entities/gmod_wire_expression2/core/custom/rigidrope.lua:40: attempt to call global 'checkEnts' (a nil value)

Carnaxus 18 ago 2016, ore 20:09 
Y'know what'd be helpful? A function guide of some sort, explaining how to use this.