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Galaxy Jumper
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
1.488 MB
15 Aug, 2015 @ 4:22am
1 Change Note ( view )

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Galaxy Jumper

Description
Hello evrybody! (Vanilla ship, no mods) builded at game version: 1.095

I'm introducing fully survival friendly, tier 1 exploration/colony ship. It is large ship class, the "Galaxy Jumper"
"Galaxy Jumper" is 1st of its calss to be lounched, at curent game version 1.095 (Before Planets Update).
The mission for this ship is deep space exploration for earth like planets and start a colony.
"Galaxy Jumper" while exploring can search passing asteroids for potentialy rere ores or specific ore types, for constructing components with his on-board assamblers, for future colony. It is equiped with:
1x refinery with 1x efficincy upgrade
2x Arc Furnace and
2x assamblers each with 1x production module upgrade
Once Earh-like planet is located "Galaxy Jumper" will stay in orbit of the planet and send scout and expedition drones to explore the surface of the planet.
After drones found best location for start a colony "Galaxy Jumper" lounches the small transport ship with construction components and building personell to the building location.
Once colony is astablished "Galaxy Jumper" can continue search for new potential planets for colonialization.
Ship was designed for multiple crew members.
Minimal crew count when unloaded is three members(Captain, Tactical Officer and Science Officer), but this ship can be operated by single crew member. It will take more time to complete tasks, but it is poible.
Ideal crew count is 5, because there are 5 cryo chambers for deep space travel.
When 5 crew members are on-board, there positions will be:
Three on the bridge, the Captain, tactical officer and science officer, the Hangar manager at the Cryo room and one at the engineering/cargo room.
"Galaxy Jumper" is capable of jumping up to 2000 km in one charge. Fully recarged jump drive is achived after 6 min
The size of this ship is small compared to standard large ship class type "Red Ship".
"Galaxy Jumper" length is 70 meters long.
30 meters height.
27.5 meters width.
And weighs 1 285 019 kg, or 1285 tons. Unloaded.
"Galaxy Jumper" hangar bay is able to fit two types of drones. Short range and stealth long range drones and one small transport ship. It can also fit one mining small ship with hybrid control.

Standard ship load is this formation:

1x small transport ship type "Daisy"
1x mining hybrid control small ship type "Spiner"
1x Stealth long range exploration drone type "Expedition drone"
and
4x Short range exploration drones type "Scounter V"

The ship is also equiped with:
4x Oxygen tanks
1x Oxygen Generator
1x Large Reactor
1x gravity generator
2x Oxygen Farms
6x solar panels
9x batterys
2x Large Cargo Containers
15x Small Cargo Containers + 2 Small Cargo containers for ship tools, servival equipment, rifles and ammo for gattling turrents, internal turrets and rocket louncher.
36x Small Thrusters
2x Large Thrusters
"Galaxy Jumper" a racer copared to standard "Red Ship".
5x Gyroscpes for excelent manuverbility and turning rate. Way more faster than "Red Ship".
and
1x projector unit. If the ship is damaged with projector unit you can always see what to fix and where.
1x jump drive

"Galaxy Jumper" can dock with stations and other large and small ships.
it is equiped with eject system for garbage disposel or ejecting unwanter cargo.
Also ship is capable to determing detailed asteroid analissys for all types of ores.
"Galaxy Jumper" is not a military vessel, but it got decent defence. It is equipped with 2x gatling guns full automatic or manual control and one manual controlled rocket launcher
"Galaxy Jumper"s main defance is his stealth. His relativly small size and his ability to go in "Sillent running" mod.
When "Sillent running" is activated all ship external and interlnal lights are off, except the hangar backup lights. Ships antenna brodcasting is switched off.
Aditionaly it can turn off all thrusters.
And as special featcure, if crew ever find themselfs in situation with no escape from the enemy.
"Galaxy Jumper" comes prepaired.
With comfirmation from Tactical Officer and Science office the Captain can initiate self-destruct. Self-destruction will acure after 30 secounds.
If the ship is so badly damaged that not even self-destruct option is not working anymore, it is always posible to activate it manualy. With 2 options start 30 sec conut or instant explodion.

Fly safe with "Galaxy Jumper" becouse "Galaxy Jumper" is always prepaired!

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Special thnx to MMaster for creating ingame script "Configurable Automatic LCDs" for LCD displays:
http://steamproxy.net/sharedfiles/filedetails/?id=403921671
3 Comments
BeeSkee 12 Oct, 2015 @ 11:09pm 
I'd love to see the other drones get recreated. :)
Page0  [author] 19 Aug, 2015 @ 8:18am 
Bad news guys:steamsad: I am unable publish drones "Scouter V", "Expedition Drone", and small ships "Spiner" and "Daisy" because my hard drive died and I lost all blueprints I didn't publish.
Page0  [author] 19 Aug, 2015 @ 7:26am 
If you like the ship dont forget to rate :D