Space Engineers

Space Engineers

104 ratings
Pirate Hauler (Vanilla)
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
584.211 KB
13 Aug, 2015 @ 11:37am
29 Aug, 2015 @ 9:22am
9 Change Notes ( view )

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Pirate Hauler (Vanilla)

Description
Vanilla Pirate Hauler


Redesigned interior and exterior. Front has been reworked for ground boarding as requested by subscribers.

-Survival Ready
-O2 Ready
-Thruster Damage Friendly

-Deployable Landing Gear
-Mass 2,958,894 Kg (EMPTY)
-Mass Drive Boost System (0-104.4 m/s in 6.4 seconds)
-Max Jump Distance 844Km
-Under 2,800 Blocks
47 Comments
Amechwarrior 10 Feb, 2022 @ 12:39pm 
I captured this ship in the EEM mod and just wanted to say I've been having a ton of fun with it. I used the hangar bay as a gun deck for the new Railgun and two Artillery Cannons. I even put a hinged blast door to cover the front and it pops open to fire. https://youtu.be/cPQa1pH_SpM


I also added spinning decoy towers and turned the aft connectors into assault cannon turrets.
https://youtu.be/oBvWH1hQ3c0
Chief Keef Wizard 21 Oct, 2020 @ 7:16pm 
How do you deploy the landing gear
zeckmon3 24 Sep, 2017 @ 4:27am 
Oh yes my pirate empire is growing
LeonserGT 28 Apr, 2016 @ 2:12am 
Do you plan to rebuild it to make interplanetar? And why you renamed it "hauler", when it has only few small cargo containers?
DeadVoxels 11 Nov, 2015 @ 8:06am 
i like the vanilla flavour to it man!
KotaroZERO 19 Oct, 2015 @ 12:00pm 
Just thought I'd put this out there, but this looks a lot like the Orbital Mech Dropships from MechWarrior. I don't know if you were going for that or not, either way, very nice ship.
Pahndoomack 30 Sep, 2015 @ 5:59pm 
maybe even make it bigger
FakeFox 30 Sep, 2015 @ 6:54am 
Didnt notice the gravitything, but nice idea actually. What i ment with the hangar is that you could add more detail to the ceiling and lights.
Matthew Spindler  [author] 30 Sep, 2015 @ 5:11am 
Nah that's cool man. Here's some feedback...

The stingy power output was intentional. Make sure the ships batteries are charged and set to discharge. They're there to pick up the load requirements when the reactor is under a large load.

Cameras are a good idea I may look into doing that.

The hangar was left empty so YOU could do what you wanted with it. It will fit 2 large cargo containers in it I left it empty so people could easily see that.

The ship is also outfitted with gravity generators and mass blocks to counteract natural gravity. Its been tweaked and balanced so it will have a neutral bouyancy when gravity generators are at -1G in an enviorment of 1G of natural gravity. So at that point the thrusters can really be helpful.
FakeFox 30 Sep, 2015 @ 4:17am 
Awsome ship! But i still have a few ideas what you could do better. ^^

- The Ship overcharges realy fast, so you should maybe add a second reactor or some small ones.
- Add Cameras, it would make landing this ship far easyier and cooler, because you woulnt need the outside view anymore.
- Add more detail to the hangar. The rest of the ship is so detailed and good looking, but the hangar feels so empty.
- I think this ship will need more upwards thrust to be able to take off from a planet once all blocks are effected by gravity.

Dont take this to serious, its still a fantastic ship and a whole lot better then everything i could come up with.^^