Cities: Skylines

Cities: Skylines

155 ratings
Stockholm Langsjo RL3
   
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File Size
Posted
Updated
2.816 MB
6 Aug, 2015 @ 12:16am
25 Sep, 2015 @ 7:25am
3 Change Notes ( view )

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Stockholm Langsjo RL3

In 1 collection by Ullstrumpan
Swedish architecture: Stockholm row/terraced houses
17 items
Description
***Updated: windows now light up at night!***

The link-detached houses of Långsjöhöjden in Långsjö, southern Stockholm, are famous for their distinctive gables and black wood panels - a novelty back in the 1960's. My version comes with a one-car attached garage and randomly appearing props and trees.

By request I've made the textures a little less clean this time, to add an illusion of aging. If you don't like it, let me know in the comments section!

Stats:

Level 3, low density residential
Grows on 2x2, 2x3 and 2x4 lots

Main model: 767 triangles
Custom LOD: 59 triangles

Main texture: 1024x1024 px
LOD texture: 128x128 px


Now part of the Stockholm Larger Row Houses building theme!
http://steamproxy.net/sharedfiles/filedetails/?id=506381871
11 Comments
NotPolar 17 Feb, 2022 @ 7:46am 
well i live in one of these houses, very trippy seeing them on here haha, very good work!
frankwilliam 12 Feb, 2016 @ 12:06pm 
Haha i live by these houses, what a small world
Dave 4 Oct, 2015 @ 7:06pm 
Thanks for the AD update :)
Ullstrumpan  [author] 9 Aug, 2015 @ 11:17am 
@Forkboy22 - I don't mind at all. Keep up the good work :-)
Hawk Tuah 8 Aug, 2015 @ 9:50pm 
Great building. I hope you don't mind, I added to your model a bit by adding over 50 variable props that change each time the asset grows to add more variety. I of course gave you credit for the original design. If this is a problem, just let me know and I'll remove my version from the Workshop.

http://steamproxy.net/sharedfiles/filedetails/?id=496625590
Prosper 7 Aug, 2015 @ 11:07am 
Thanks for the tips. I tried to stretch some texture canvases on uv map, but didn`t used other tools.
Ullstrumpan  [author] 7 Aug, 2015 @ 3:30am 
@Prosper I'm a novice myself, and on top of that self-taught and working only in Sketchup and Gimp. Essentially, I'm most likely doing my modelling and texturing utterly WRONG. All I can offer is descriptions of long hours of trial and error, heartwarming stories of occasional luck and the tale of a computer performing acts of wizardry. You'd be better off listening to templeofdoom who seems to know how to do all of this right.
templeofdoom 6 Aug, 2015 @ 9:25am 
@Prosper - texture size. You've got to stack UV shells in order to get more texture space to get a larger image of bricks in order to scale your UV's properly. But you must stack the UV's so that you can get the most scaling space on your texture space compared to the other details and elements you want to include. Look up how to use mirrors in editing and how to properly align, stack, and organize UV shells.
Prosper 6 Aug, 2015 @ 6:14am 
How do you make a detailed brickwork ? When I load my textures (diffuse & normal) , the game greatly compresses them . Instead of brick - dirt. I am a novice modeler.
wastel 6 Aug, 2015 @ 3:22am 
thank you :)