Cities: Skylines

Cities: Skylines

90 次評價
Strandkorb #1
   
獎勵
加入最愛
已加入最愛
移除最愛
Assets: Prop
檔案大小
發佈於
更新時間
1.850 MB
2015 年 7 月 31 日 上午 1:08
2015 年 8 月 1 日 上午 10:43
2 項更新註記 (檢視)

訂閱以下載
Strandkorb #1

描述
Strandkorb #1 by bennymedia

Modelled for Asset " Strandbad (public bathing beach) "

Tris: 211
1024x1024 texture map, LOD
Incl. thumbs

Feel free to check out the rest of my workshop: http://steamproxy.net/id/117494839/myworkshopfiles/?appid=255710&p=1&numperpage=30
I would really appreciate it ,if you vote up.
Many thanks and enjoy the assets.

[www.paypal.com]
6 則留言
bennymedia  [作者] 2015 年 8 月 1 日 下午 12:52 
Ok thank you Swiss for the advice. I'am still learning. I changed the texture size of the Strandbad Asset too, so i could save 6 MB.
OI MATE SWISS 2015 年 8 月 1 日 上午 11:07 
cool thats a good start. i normaly would suggest a 258 texture for stuff that small. For cars and most vehicles a 512 texture for buildings a 1k texture and for very large things a 2K texture. If you have a stadium or something really imensive like the talest building in the world you might think about a 4k texture but i would never recommend it. for LOD's if you make custom ones i find a 64 pixel texture works fine most of the time even for larger buildings
bennymedia  [作者] 2015 年 8 月 1 日 上午 10:52 
Update: Like Swiss mentioned, I reduced the texture size and so file size get halved.
bennymedia  [作者] 2015 年 8 月 1 日 上午 9:49 
I had no clue why. What do you think i should do? 1024k or 512?
But i want to be sure that you can still see the textures of the props? And when I reduced them i also have to update the strandbad asset or?
OI MATE SWISS 2015 年 8 月 1 日 上午 1:02 
wait.. why would you do a 2k texture for such a tiny small asset? That makes no sense.
Other than that its fine.
Captain-No 2015 年 7 月 31 日 上午 5:27 
fit well in my -GERMANY- Collection:
http://steamproxy.net/sharedfiles/filedetails/?id=477181517
thank you, vote up