Space Engineers

Space Engineers

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Shaostoul's: Furniture
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
5.479 MB
30 Jul, 2015 @ 11:01pm
28 Oct, 2016 @ 5:18pm
8 Change Notes ( view )

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Shaostoul's: Furniture

In 1 collection by Shaostoul
Shaostoul's: Complete Subpack
26 items
Description
Shaostoul's: Furniture
Expanding your universe since May 2014!
Confirmed working on PC + Xbox on (Yet to be confirmed)

This mod is available on mod.io![spaceengineers.mod.io]

Mod details:
- Caution: May not be scaled to vanilla balance.
- Large grid only.
- All blocks are in a "Shaostoul" tab.

Available blocks:
1 - Chair
3 - Full Block Display Screens

IMPORTANT: PLEASE READ
In case of bugs, glitches, or other issues
Let me know! You can post here, DM me, or even join my Discord[discord.gg]!

Show your support for more mods/updates!
Supporting me on Patreon[www.patreon.com] helps me dedicate more time to modding!
35 Comments
Shaostoul  [author] 5 Aug, 2020 @ 2:53pm 
I'm entirely self-taught using free tutorials/courses from the internet and a lot of trial and error.

I highly recommend joining either my Discord or the official SE Discord for help.

I'm not good at programming, I prefer 3D modeling. There's a few programmers in my Discord that happily help others.

You can try this to learn C#: https://www.learncs.org/

I recommend asking yourself what mods it is you want to create. Most of my mods are purely 3D models with some XML to get them working in-game. If you want to do something complex you need to learn C#.

My Discord and my time/energy is mostly dedicated to Project Universe's development. I can help for simple stuff, but I don't have SE installed and haven't modded it since January 2019, so a lot has likely changed.
defe 5 Aug, 2020 @ 2:02pm 
@Shaostoul thank you. i am your follower now :P! i was browsing workshop for like 1 hour to find this! i know maybe this been asked a hundred of times but, Could you tell me without bother you, if I need to do a systems career, or just do a C # course and / or be self-taught (browsing SE API), to do SE mods in general? im currently a uC proggramer :P
Shaostoul  [author] 4 Aug, 2020 @ 10:42pm 
Glad they're being used!

I made them originally for someone's random modding project.
defe 4 Aug, 2020 @ 10:28pm 
Full block display screens, this is what i need! for grated catwalks! thankis
Shaostoul  [author] 5 Mar, 2019 @ 10:09pm 
Hey guys, I'm so sorry to do this to you, but I need to work on my future for concern of not having one if I'm not careful. Please check out the video added to the description discussing me going on hiatus from modding Space Engineers.
Shaostoul  [author] 28 Oct, 2016 @ 7:26pm 
UPDATE: October 28, 2016

WARNING: Sometimes mods corrupt when updating. Locate the 9digit number in the URL that corresponds to a 9digit.sbm file in the AppData/Roaming/SpaceEngineers/Mods folder. Delete that SBM file and it will force a redownload.

Finally! It took a while for me to get the update out since I got home from Florida but, all is well! My cousin's brain surgery went fantastically and he's returned to work. It's lovely to be back in Washington and have everything back that I missed. IE: My computer, bed, and amazing well water. :P

Thank you everyone for your wishes and being patient during that difficult time.

-This update brings everything to the current Stable SE version.
-Steam thrusters were quieted and white box shouldn't appear.
-Glass should be fixed.
-Many texture fixes to be in line with the new renderer.
Shaostoul  [author] 1 Jul, 2016 @ 2:32pm 
UPDATE:
-Steam Thruster 'should' be fixed and quieted down.
-Added support for the new variants system. (4000+ lines of code later)
-Cleaned up some code.
-No errors beyond "None File Extensions" present on release. I was able to place, grind, and weld all blocks without crashes.

The mod was released via the development branch, however no code changes took place that will break it for the stable branch. You will get a prompt about this, but you should have no issues.
Shaostoul  [author] 28 Feb, 2016 @ 8:24am 
SMALL UPDATE:
-Glass texture changed temporarily.
-Many textures fixed, were behaving very weird, still more to do, lemme know if you see anything specific.
-Catwalk Stair should no longer be crashing
Shaostoul  [author] 2 Feb, 2016 @ 7:21am 
BIG UPDATE:
-Near every single texture has be reworked to be better designed for better compression and smaller size.
-SLANTED FORCE FIELDS! I know, I know, took forever.
-DisplayName changes. Viewing block names in game should be significantly more pleasant.
-Assembler/Refinery storage capacity tweaked.
-New Gravity Generator
-Airlock door reworked a little bit to stop clipping issue.
-Airlock collision reworked slightly to hopefully stop so many explosions from unmerging.
-Hollow rotor is a little less explodey... Use with extreme caution.
-Many block position fixes, blocks finally showing up in block menu properly.

As with all big updates, if you have corruption errors. Delete the 9digitmod.sbm file located in appdata/spaceengineers/mods and redownload. No SubtypeID's were changed, so no blocks should vanish.
Wizlawz 4 Dec, 2015 @ 3:02am 
no worries, no rush, you're welcome