Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

54 ratings
Cyrene et Cyprus
   
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Tags: mod, Units
File Size
Posted
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193.895 KB
23 Jul, 2015 @ 3:00am
20 Feb, 2023 @ 5:01pm
20 Change Notes ( view )

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Cyrene et Cyprus

Description
Hello, this is my fourth unit mod, which adds 5 Vanilla-Units and 4 new Units to Cyrenaica and 2 Vanilla-Units and 3 new Units for Cyprus.

The 5 Vanilla Units for Cyrenaica are:

-Militia Hoplites
-Pikemen
-Peltasts
-Assault Tetreres - Thureos Spears
-Assault Hexeres - Karian Axemen

The 4 new units for Cyrenaica are:

-Cyrenaican Hoplites (medium spear, recruitable from Holosideros Barracks,Level 2)
-Cyrenaican-Libyan Thorax Swordsmen (medium sword, recruitable from Hoplite Barracks, Level 3)
-Cyrenaican Hippeis Lancers (medium shock cav, recruitable from Royal Barracks, Level 4)
-Cyrenaican Nasamon Mercenary Archers (medium archers, recruitable from Periokos Camp, Level 2)

The 2 Vanilla Units for Cyprus are:

-Militia Hoplites
-Hoplites

The 3 new units for Cyprus are:

-Karian Scale Spearmen(medium spear, recruitable from Holosideros Barracks,Level 2)
-Missile Trieres - Cypriot Epibates (recruitable from Shipwright, Level 2)
-Scorpion Trieres - Cypriot Epibates (recruitable from Shipwright, Level 2)

The Stats are developed on Vanilla stats and should fit perfect to Vanilla.

This is a semihistorical Mod, based on Vanillastyle, but i tried to make it historical to my knowledge as possible.

You will an All factions playable-Mod to use this units by yourself.

I would thank:

-CA for the vanilla game and the assembly kit

-Sebidee for his great modding tutorial

- BoyaWho? for some of his unit icons.

Enjoy and if you like please rate. ;)

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29.07.2015:

Pursuit Trihemiolia - Cypriot Epibates added (recruitable from Greek Trade port, Level 2)
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Cypriot Epibates are now recruitable from Military Port Level, Level 2
55 Comments
M.I.B.  [author] 20 Feb, 2023 @ 5:04pm 
Fixed a wrong entry in the databank of the mod.
KLOSE 15 Apr, 2022 @ 4:24pm 
ohh i see u doing good work. btw i try cyrene now looks great whit u mod (love from libya):steamhappy:
M.I.B.  [author] 15 Apr, 2022 @ 1:14pm 
Thanks.

Sorry, not possible without changing the startposition data, as Cyrene and Prolemaic Empire share one military group.

I have added all units, which are somewhat historical plausible, but no other additions are planned.

I'm working on RL stuff and other R 2 mods.

But this mod is finished.
KLOSE 15 Apr, 2022 @ 1:00pm 
can u add more army to cyrene (greek units). and delete egypt units. :steamthumbsup:
KLOSE 15 Apr, 2022 @ 12:54pm 
best mod <3:lunar2020hearteyesrabbit:
M.I.B.  [author] 21 Apr, 2021 @ 11:42am 
Thank you.

Its possible, but i wouldn't do that, as i have no permission and mod conflicts are always a possibility and i'm working on other Rome II projects.
Aslan Ponto 21 Apr, 2021 @ 10:45am 
First of all, thank you for your work and effort creating your mods, it´s the modding community who keep this game alive. Would it be possible to merge Sebidee´s overhaul roster expansion with an overhaul of yours?

Thanks in advance.
M.I.B.  [author] 7 Nov, 2020 @ 6:02pm 
I know but some AI Mods include also recruitment changes.
WolfgangKrauser 7 Nov, 2020 @ 3:43pm 
I don't understand the first sentence. You do understand that the AI mod itself does not include units, correct.
M.I.B.  [author] 7 Nov, 2020 @ 3:21pm 
Well, the AI-mod should better not include which units the AI will primarily recruit.

Custom units will also only rarely recruited, if they can only be recruited in high tier buildings, as these need resource to be constructed.