Tabletop Simulator

Tabletop Simulator

Not enough ratings
Image: The Trivia Game of Personality Profiles
   
Award
Favorite
Favorited
Unfavorite
Game Category: Card Games
Number of Players: 3, 4
Tags: 4+
File Size
Posted
Updated
109.703 KB
18 Jul, 2015 @ 6:20pm
12 Jun, 2020 @ 12:00pm
6 Change Notes ( view )

Subscribe to download
Image: The Trivia Game of Personality Profiles

Description
Avalon Hill's trivia game of personality profiles, now for Tabletop Simulator!

Features a deck of 112 cards, an instructions card, a custom-made set of add-on cards to bring the game up to the 21st Century, and the vinyl mat as a game board with snap points! Plus, the box (a "bag" object) to hold it all in!

Full set of rules transcribed into the Notebook.

See more of the game at: https://boardgamegeek.com/boardgame/1428/image

#avalonhill


IMAGE … the game of personality profiles

IMAGE can be played by 2 to 6 players. Object of the game is to create card "images"
of well-known personages using as many cards as possible. You score by ending an image with a letter card corresponding to the first letter of the "image's" last name.


SETUP

Combine card decks and shuffle thoroughly. The combined deck consists of the following types of cards: Letter cards and Profile (non-letter) cards.

1. Deal 10 cards face up off to the side, so that all can be seen, in an area we call the TABLE. At the start of play, the TABLE must consist of 2 cards of each of the five different profiles; 2 Status, 2 Place, 2 Activity, 2 Time and 2 Letter cards. During play, the mix may change, especially after a challenge.

2. Re-shuffle the deck, then deal 5 cards face down to each player.

3. Place remaining cards face down off to the side.


PLAY

During your turn, you may play up to three cards from your hand and as many face up TABLE cards as you wish. You must play at least one card from your hand to any image on which you play TABLE cards. As you create images, you must, at all times, have a well-known personage in mind who fits all cards played to the image. lt is not necessary to play all four categories of profile cards to each image. (Thus, one image may consist of two place cards, one time card and one activity card, while another may consist of three activity cards and two status cards.) For more information on the use of cards, see EXPLANATION OF CARDS.

You may do one or more of the following during your turn:

1. Start an image. You may start an image simply by placing the cards side by side in front of you in any order desired. You may wish to start more than one image, in which case keep the image rows separate so everyone knows that you have started more than one image.

2. Extend an existing image. You may add cards to any image including yours and anyone else's regardless of who started it.

3. Change an existing image. You may play a card over one already played to the image to change it. The new card, however, must be of the same category (status over status, place over place, etc.). In this way you can prevent other players from completing images or can change an image when the needed letter card has been used for another image.

4. End an image. You may end any image of three or more cards if you can play a letter card which corresponds to the first letter of the image's last name, either from your hand or from the TABLE. (Remember, if playing a letter card from the TABLE, you must first play one card from your hand to that image.) If you are lucky, it may be possible to end more than one image during your turn. After playing the letter card, call out the name of the image. The scorekeeper records your score (use a blank sheet as no scorepad is included.) Then stack the cards in front of you so that only the letter card is visible.

Complete your turn by drawing enough cards from the deck to replenish your hand. Then replenish the TABLE by dealing enough cards from the deck to replace those used. Replacements must be of the same color as those used.
If you cannot or do not wish to play to any image during your turn, you may place up to three cards from your hand on their matching color of the TABLE cards and draw cards from the deck to replace them. This constitutes your turn.


CHALLENGES.

Any player may be challenged after he has completed his turn. If the challenged player did not end the image, he must name the image he has in mind. When a challenge occurs, any available reference material (dictionaries, encyclopedias, etc.) may be used. If none is available, the opinion of the majority of the players governs. If the challenge is upheld, the challenged player must place all cards he played on that image during this last turn, face up, on the TABLE cards of matching colors and 6 points are deducted from his score. If the challenge is not upheld, the challenged player picks up all cards in the image and scores a full 12 points.


SCORING

The number of cards within an image determines the score. You must play at least four cards to earn any points. Points are awarded as follows:

4 cards played = 2
5 cards played = 4
6 cards played = 7
7 cards played = 10
8 or more = 12

Scores are not accumulative; if one plays a 7-card image, his total is 10 points, not 23.


ENDING THE GAME

When the deck is exhausted, each player is allowed one more turn. Thus, the player who picked up the last card will be the last player. The scorekeeper totals the score, deducting points for each card remaining in the player's hand as follows:

Profile card = 1 point
Letter card = 2 points

Player with the highest score wins!


VARIATION

If a player can end an image using both the first and last initial of the image (without using
wild cards), he scores double for that image.


EXPLANATION OF CARDS

PLACE cards (orange) refer to the place of image's birth or country with which he is associated. Thus, Schweitzer could be France, Europe and/or Africa since he was born in France and is best known for his work in Africa.

TIME cards (brown) refer to period during image's lifespan. Thus, Schweitzer could be 19th and/or 20th century. (Remember that 19th century could be 1800-1899, etc.)

ACTIVITY cards (blue) refer to field or fields in which the image is best known. Thus, Schweitzer may be religion, music, medicine, etc.—all fields in which he is well-known.

STATUS cards (green) are self-explanatory (living, dead, fictional, nonfictional); house rules may determine whether a fictional character may be living. Fictional and non-fictional refer to the image himself—not his field. Thus, F. Scott Fitzgerald would be nonfictional even though he wrote works of fiction. Schweitzer would be nonfictional and/or dead.

LETTER cards (red) are used to end images. Letter cards must correspond to the first letter of the "image's" last name.
2 Comments
SaltyO 14 Mar, 2018 @ 4:46am 
Never knew AHill got into the trivia game, but money is money. Love seeing their games posted here.
Lonesomepoet 2 Apr, 2016 @ 4:59am 
I remember playing this game with my parents eons ago . Great game !