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PostCo Motion Simulator
   
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Type: Blueprint
File Size
Posted
750.315 KB
10 Jul, 2015 @ 5:57pm
1 Change Note ( view )

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PostCo Motion Simulator

Description
A full motion simulator with the outside made of large blocks, and the ride itself made of small blocks.

3 rotors drive the ride, pitch, roll and yaw, and allow for a full 360 degrees of movement in all units.

The screen is a collection of LCDs and sloped and curved mods. The array is named following a grid array, and adding a forward motion animation is as easy as adding textures in sequence.

Currently 30 timers are installed, but can be expanded as needed to program a true ride experience.

Motion is handled using the 'MoveIt' script. Each rotor has a dedicated CPU, so timers can be programmed to move all three rotors simultaneously.

Still to do -
- Convince Sektan to make a vertical curved sign block to replace the slope blocks, and a corner curve to fill in the gaps at the corners.

- add some sound blocks and custom sounds.

- devise a way to allow for WASDQE style movement translation to the rotors. If SE read the numeric keypad, this would already be done.