Space Engineers

Space Engineers

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Retractable Solar Array V2
   
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Type: World
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2.082 MB
30 Jun, 2015 @ 10:11am
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Retractable Solar Array V2

Description
Version 2 of my retractable solar array. No Mod's required. This version now have solar panels mounted in between the two extendable scissor arms in addition to the ones mounted on the outside.

In addition, the version 1 retractable solar array (included in this world) was rebuild to fix so it should no longer explode when you load the world.

Also included is an example how the solar array can be used by mounting it on a retractable piston and rotors as a solar tower.

To use it in your world, detach the merge block, copy and paste the solar array into your world. Use "Solar Array (Motors)" group to extend/retract the solar arrays.
17 Comments
Slinkerdeer 5 Mar, 2017 @ 12:04pm 
This needs fixing please
AzureAssaulter 4 Sep, 2016 @ 11:11am 
Can you add a blueprint version of this and the magnetic grappler
GroomTaR 8 Jan, 2016 @ 4:55am 
Been testing around a bit, and it seems that I am having issues with the Motors going beyond their limits, and the Solar Panel starts to tilt on the mount instead of extending. Looking into different angles
GroomTaR 8 Jan, 2016 @ 3:17am 
Seem to be an issue if it gets completely contracted, then it wont extend again
Sajuuk 21 Dec, 2015 @ 7:59pm 
I cant get it to work ive linked it thru a merge block but when i hit reverse "Solar Array (Motors)"group all it does it move a little bit at the base of the panels it doesn't extend... Pls help
mmille14 11 Nov, 2015 @ 10:11am 
@MK84,
I solved the problem by putting a rotor on top of the pistion and then a merg block. I got the array's merg block to lock on it without poping off the piston head or the rotor. Maybe the rotor head is stronger, I dunno. I did have breaking set to max and the rotor turned off. Anyway, thanks for the quick follow-up and excellent work. :)
MK84  [author] 11 Nov, 2015 @ 9:49am 
@mmille14, Can you show me a screenshot of it?
mmille14 11 Nov, 2015 @ 9:42am 
Lovely work! I am trying to use array three with a piston. I need to push it out of it's protective bay before deploying it. I tried using a merg block on the piston but whenever I lock the array's merg block onto the piston's merg block the pistios head just pops off. Anyway to get this to work without having to build the array on top of a pistion from scratch?
Schnitzell 8 Jul, 2015 @ 2:33pm 
amazing
Tokamak 5 Jul, 2015 @ 5:08pm 
Yeah, if it doesn't include modded meshes, then it will work with whatever DirectX versions Space Engineers supports.