Space Engineers

Space Engineers

117 ratings
[codecat]Gyroscopes [DX11] PUBLIC
   
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
10.984 MB
29 Jun, 2015 @ 6:55am
9 Aug, 2015 @ 7:38pm
3 Change Notes ( view )

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[codecat]Gyroscopes [DX11] PUBLIC

In 1 collection by Inferi
[codecat] DX11 Mods
10 items
Description

This mod/modpack is old and no future changes, updates, fixes are planned.
All support for this mod/modpack has ended.



Gyroscopes from [codecat]



In this pack:
1: Gyroscope 10 in 1 " Large | Small "
2: Gyroscope 30 in 1 " Large | Small "
3: Gyroscope ccAI 30in1 " Large | Small "


Join my steamgroup for updates on this mod and future developments of other mods: http://steamproxy.net/groups/codecat

As I do these mods for the SE gamers and for myselfe, I really wish you would rate it and give me comments on them. If you do not like it, please don't give a negative rating without telling me why, so I can fix it or add / remove in future development.


Copyright 2016 - Joakim Torstensson. This object "modified or in its original" may not be presented on Steam or any where else, if the publisher have not added that the original creator was "Joakim Torstensson (Inferi)"
65 Comments
Hitcholator 19 Jan, 2017 @ 2:46am 
Does anyone experience SimSpeed Drop when you use them ?
I am playing in SP and after using them my SimSpeed droped badly.
VALT13L 16 Dec, 2016 @ 2:58am 
CANNOT live without this mod on my saves, brilliant :) thank you for continuing to support this mod, hope the update comes soon :)
LocInt 15 Sep, 2016 @ 11:52am 
Is there something wrong with these? It is like they are 100x less effective.
cakoluciam 15 Feb, 2016 @ 2:32am 
read the specs file ;D
Meat Vegetable 2 Feb, 2016 @ 12:53pm 
are these survival ready and have build stages?
Inferi  [author] 19 Jan, 2016 @ 5:11am 
@Arstan : I place each mod in its own sbc file to get a better structure of my mods. If I would need to edit some mod, I just open that sbc mod file and nothing else. One could place large and small of the same mod in the same file, but I prefer it this way. I do not think it has any negative impact in game if you do as I do , or if you put all in one file. SE retrieves all sbc files in the folder anyways. The most important thing is that you find a way that suits you. You should also choose a prefix for your mods so your mods do not conflict with others. I usually use "codecat-" nowdays for prefix in my mod IDs... I thank you for liking and using my mods, always nice to hear :)
Arstan 18 Jan, 2016 @ 3:11pm 
Cracking open this mod to get an idea what is needed for modded gyros, I see that every gyro has its own .sbc file. Is there a direct reason for this? Would it be ill advised to combine all my gyros into a single file? ie Cubeblocks.sbc? Looking for your input, I personally use and love several of your mods!
LocInt 2 Nov, 2015 @ 11:52am 
Keep up the good work.
Inferi  [author] 24 Sep, 2015 @ 4:24am 
@Mike Loeven: The ccAI are created by codecat Advanced Industries and have a better force magnitude then standard codecat version of the same size. I had a custom component for the ccAI version before but had to take it away for a little while. I will add that component again when I am working on gyros again.
Mike Loeven 23 Sep, 2015 @ 3:57pm 
@whats the difference between the 30 in 1 and the CCAI 30 in 1. Looking on your spec sheet their component lists and stats appear identical save for a slight difference in power consumption and force magnitude