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Een vertaalprobleem melden
5. Three separate control rooms is great. What is NOT great is the use of vertical corridors to get around. They are extremely tught and uncomfortable. Also if the geometry of ship is ruined all three of them stop being airtight. Better use doors/hangar doors between them. Also two cameras are just not enough for sonewhat decent visual information and steering. at least two are needed = one facing downward near front connector and one on the tip of the ram (eagle thing structure). Also they really need medical room with access to hydrogen and oxygen.
6. While the complete and undamaged ship is airtight a ship with less thrusters or some of them damaged won't be. i've solved this issue by unfilled space to the sides of reactor rooms above stairs and used doors in addition to stairs. modules.
4. Ramming usually pushes ships to either side right on collision course with brake (backward) thrusters and gets them destroyed which makes the ship unable to slow down pretty much all the time. Either the ram has to be reworked, not used or thrusters protected. The second issue is turrents being smashed by the rammed ship.
1. First and foremost - TWO large reactors placed next to each other is quite risky move, even though there is a lot of armor and machinery surrounding it. It would be better to place them separately or instead of second large place smaller ones . If grid energy needs are toned down it can be beneficial to replace second reactor with auxilliary 1-2 hydrogen generators or small reactors.
2. A bit too much large thrusters giving forward movement hence the need for two reactors. In my experience 2-3 is just enough and the benefit of maximum amount of thrusters is rarely felt. Better have less thrusters or less active thrusters for activation in case active ones are damaged. To compendate it you can youse overdrive? thruster commands.