Space Engineers

Space Engineers

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Warhammer 40k Frigate (Blueprint)
   
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Type: Blueprint
File Size
Posted
Updated
340.224 KB
23 Jun, 2015 @ 2:40am
7 Jan, 2016 @ 5:23am
3 Change Notes ( view )

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Warhammer 40k Frigate (Blueprint)

In 1 collection by _unauthorised_
unauthorised's Warhammer 40k Ships and Vehicles
22 items
Description
Imperial Navy ship in Blood Angels Chapter Colours.

- No mods
- Designed for survival
- Conveyor system
- Oxygen system
- Thruster damage friendly
- Jump drive
- 2x large reactor and 2x large cargo container
- 14x gatling turrets and 12x missile turrets
- 4x rocket launchers
12 Comments
sercomander 6 Jan @ 8:32am 
7. The ship as is won't be useful in survival if you plan to build and fly it in survival ir whatever mode (I have built it in Learning to survive scanario and then used it to do the rest of tasks - drone base, jump, planetary bombardment and boss battle). It needs at least two refineries to constantly process uranium and other ores. I've added two refineries under the ceilng in reactor room - each in front/back of each reactor (one to the back exit and one to the nose structure). A bit of grinding down and remaking ceiling/floor of top command room would be needed. I've used yield modules since it would be best use of scarce space and in a way functions like speed/efficiency modules.
sercomander 6 Jan @ 8:31am 
I've use
5. Three separate control rooms is great. What is NOT great is the use of vertical corridors to get around. They are extremely tught and uncomfortable. Also if the geometry of ship is ruined all three of them stop being airtight. Better use doors/hangar doors between them. Also two cameras are just not enough for sonewhat decent visual information and steering. at least two are needed = one facing downward near front connector and one on the tip of the ram (eagle thing structure). Also they really need medical room with access to hydrogen and oxygen.
6. While the complete and undamaged ship is airtight a ship with less thrusters or some of them damaged won't be. i've solved this issue by unfilled space to the sides of reactor rooms above stairs and used doors in addition to stairs. modules.
sercomander 6 Jan @ 8:31am 
3. The ram looks good and is quite sturdy but in practice it does not penetrate and tear apart enemy ships. Most it does is spinning ships out of control and out of the way. I'd hazard a guess ot directly depends on the form and shape of the ram tip. I would propose a blade-like vertical ram found on some bigger ships constructed either out of heavy blocks or blast doors (placed one above anoher with sharp part being the ram tip) - ship would increase the surface of impact and damage and somewhat reduce the "kicking around" the ships that are being rammed.
4. Ramming usually pushes ships to either side right on collision course with brake (backward) thrusters and gets them destroyed which makes the ship unable to slow down pretty much all the time. Either the ram has to be reworked, not used or thrusters protected. The second issue is turrents being smashed by the rammed ship.
sercomander 6 Jan @ 8:31am 
I've used this ship in Learning to Survive scenario and n survival with some Encounter mods so I'll give my 5 cents of opinion.

1. First and foremost - TWO large reactors placed next to each other is quite risky move, even though there is a lot of armor and machinery surrounding it. It would be better to place them separately or instead of second large place smaller ones . If grid energy needs are toned down it can be beneficial to replace second reactor with auxilliary 1-2 hydrogen generators or small reactors.
2. A bit too much large thrusters giving forward movement hence the need for two reactors. In my experience 2-3 is just enough and the benefit of maximum amount of thrusters is rarely felt. Better have less thrusters or less active thrusters for activation in case active ones are damaged. To compendate it you can youse overdrive? thruster commands.
Dominus Logik 17 Jul, 2018 @ 8:15pm 
have you made any other 40k ships if not you should this is by far one of the best ships i have used.
Crawler Carl 24 Sep, 2016 @ 10:27am 
Grand.
exoMega 3 May, 2016 @ 10:53pm 
Very nice build!
Alexander 24 Apr, 2016 @ 5:03pm 
Thank you for doing this - now I can build my own Battlefleet Armada on the desicated server! My pretty flying cathedral..
Niska 14 Jan, 2016 @ 12:53am 
well done, you kept it simple and added a thorough description :D rated it up
Avitain 23 Dec, 2015 @ 8:13am 
how many can it hold people wise