Counter-Strike 2

Counter-Strike 2

This item is incompatible with Counter-Strike 2. Please see the instructions page for reasons why this item might not work within Counter-Strike 2.
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pro_rats_go
   
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6.973 MB
20 Jun, 2015 @ 1:13pm
11 Jul, 2015 @ 6:43pm
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pro_rats_go

Description
The "pro_rats_go" Map for Counter-Strike: Global Offensive

If you enjoy playing the map, please consider supporting me with gifts of any kind. I can not currently develop this map for CS2 as my graphics card (1660) does not support raytracing which is essential for the Source 2 engine developement. If you wish to support me otherwise, check out this link[amzn.eu]

The "pro_rats_go" map for Counter-Strike: Global Offensive is a classic "rats" map, a sub-genre of custom maps where players are miniaturized and navigate through oversized environments. This map, created by Prophet, has been a staple in the Counter-Strike community since Counter-Strike 1.6 and marks the origin of rats maps in Counter-Strike as a whole.

Setting and Theme

The map is set in a typical household environment, specifically designed to make players feel as if they are the size of rats. The map's layout includes various oversized household objects and furniture, creating a unique and challenging battlefield. Common elements in these maps include large-scale versions of everyday items like books, tables, chairs, and kitchen appliances, which serve as obstacles and cover for players.

Layout and Design

The map features multiple levels and vertical gameplay, requiring players to navigate through platforms, climbable objects, and jump between different heights. This design element adds complexity and requires players to be mindful of their positioning and movement.

The map includes interactive objects that players can use to their advantage. For example, items that can be moved, platforms that can be used for cover, and environmental hazards that can be strategically utilized.

Balanced with tight corridors, which are great for close-quarters combat, with open spaces that can turn into sniper alleys. This mix ensures that players must adapt their strategies based on their current location within the map.

Realistic Textures and Details

The map uses high-quality textures to create a realistic household environment. Attention to detail in the design of objects like tables, chairs, and other furniture pieces enhances the immersive experience of feeling small in a large world. The map has been created with almost one hundred percent custom HD textures.

Gameplay and Strategy

Players can find numerous tactical positions throughout the map, such as high ground for sniping, hidden corners for ambushes, and tight spaces for traps. Mastery of these positions is crucial for gaining an advantage over opponents. Due to the map's verticality and the scale of objects, players must be skilled in movement, using jumps, climbs, and drops to navigate effectively. This aspect adds a layer of skill beyond simple shooting accuracy. The varied environments within "pro_rats_go" mean that different weapons can be more or less effective depending on where the combat is taking place. Close-range weapons are useful in tight spaces, while long-range rifles excel in open areas.

Community and Popularity

"Pro_rats_go" has been a popular map within the CS community, with an entire fanbase appreciating its unique design and the fresh challenges it offers compared to standard maps. It has been part of various community collections and has seen numerous updates and iterations to maintain compatibility with game updates.

"pro_rats_go" stands out due to its imaginative design and the novel experience of playing in a miniaturized environment. The map's combination of vertical gameplay, interactive elements, and detailed design make it a favorite among fans of custom CS maps.
Popular Discussions View All (2)
4
8 Jul, 2015 @ 3:55am
What would you like to see in this map?
Prophet
0
11 Jul, 2015 @ 10:36am
Bug reports
Prophet
36 Comments
Prophet  [author] 16 Jun @ 11:31am 
@≪⪓Тøķčúч҈н꙰άя⪔ GTX 1660. I'd need something like the RTX 30 or 40 series. The new editor requires raytracing and some other stuff that the 1660 doesn't support. You can compile (export) maps without raytracing but for a couple of lightsources it takes forever to export it.
What GPU you have?
Prophet  [author] 15 Jun @ 12:08pm 
@≪⪓Тøķčúч҈н꙰άя⪔ I am. Currently the requirements for the new map editor are too high for me to keep developing maps, as my pc can't run it and I can't afford a new graphics card
Are you alive?
add this map to CS2 please
metadon 2 May @ 11:02am 
yeah,add this map to cs2 please
Prophet  [author] 23 Nov, 2023 @ 2:04pm 
@villain I'm glad you and your friends liked my map. The bigger issue is that they developed a new engine and a entirely new map editor that requires a raytracing capable graphics card in order to compile (export) maps. I don't have the funds to get a raytracing graphics card so even if I rebuild the map for CS2 I won't be able to export it as of now.
≪⪓Тøķčúч҈н꙰άя⪔ 23 Nov, 2023 @ 7:40am 
Thanks for paying attention to my comment, I'm really looking forward to pro_rats_go in CS2.I played it with my friends for about 500+ hours
Prophet  [author] 19 Nov, 2023 @ 8:40am 
@villain I may consider it but I gotta get used to the new engines editor
≪⪓Тøķčúч҈н꙰άя⪔ 18 Nov, 2023 @ 9:40am 
add this map to CS2 please