Space Engineers

Space Engineers

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Warship Hull
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
1.469 MB
19 Jun, 2015 @ 8:30pm
1 Change Note ( view )

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Warship Hull

Description
This is a frigate/ cruiser thing I made after much time consuming labor. The design itself is mostly finished, but there is always room for improvement.

"Required Mods""

[codecat] Capital Thrusters is the mod I used when designing the engine part of the ship as I forgot to upload the version with the empty engine/thruster space.




The ship has no thrusters or interior and the connection to the bridge area is not established, but the ship is ready for customization. If you do paste it into one of your worlds, remember it will take a few minutes- or a couple, I didn't time it, to be honest.

The ship was made with the "flying gun" design in mind kind of like the Ragnarov Titan from Sins of A Solar Empire Rebellion or the MAC cannons from Halo. The physics savvy among you can build gravity cannons for this ship or just use it as a battering ram... Either way, it looks cool.


FYI there may or may not be an improved version later on with an interior of (more or less) my design using mostly if not all vanilla blocks. I'm gonna work on this thing for a while.




IMPORTANT INFO:

Ship is about 830m long. It will take a while to copy and paste.

There is no interior as I wanted whoever used it to customize it to their tastes.

Missing Blocks warnings are from a lack of the [codecat] Capital thrusters mod. I put this in "required mods" so you should see it if the workshop does that sort of thing somewhere...

This ship is very large and uses a lot of heavy armor so you will need serious thrusters to move and stop this behemoth.





RECOMMENDATIONS:

I would use something like Titan Thrusters or the [codecat] Capital Thrusters (40 MN thrust and 60 MN thrust respectively) to move the ship forward and backwards.

The Ultragyro mod would come in handy for turning the ship because you will otherwise need A LOT of gyroscopes.

Using the Arc Reactors mod (x20) would not be a bad idea for the power requirements for the sheer number of thrusters you will need to move this thing.
1 Comments
Death101777 28 Apr, 2019 @ 3:01pm 
this is a really cool build