Space Engineers

Space Engineers

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Amphion - Seadevil - Minelayer
   
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Type: Blueprint
File Size
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10 Jun, 2015 @ 7:35pm
15 Jun, 2015 @ 9:40pm
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Amphion - Seadevil - Minelayer

Description
Amphion's Militia division has finished production of its first defensive/area denial craft, the Seadevil. This weird-looking ship is engineered to deliver the inconspicuous barnacle mine. The Barnacle is a very volatile piece of explosive ordnance, and the Seadevil carries 4 at a time.

The Seadevil is also equipped with a projector lined up to the craft to provide a very easy refit and rearm via welding the projected hologram back onto the ship. This also means that it will retain all of the important configuration data that was set up previously.

The Seadevil comes with a cryopod, an assembler, a connector on a piston, an oxygen generator with an oxygen tank, seven interior turrets for meteor showers, a medical bay, configuration for remote control setup (as well as autopiloting), and is quite easy to use thanks to its pre-configured toolbar in the left flight seat.

To use the mines, there are four timer blocks. Do not activate them out of sequence in case of critical user error (mines hitting other mines and destroying the entire ship, basically). 1 and 3 will activate the left side mines, 2 and 4 will activate the right side mines.

Primary Features
-Simple mines and simple minelaying means easily set up defenses
-Fully equipped for long-term journeys
-Projector for refitting with mines
21 Comments
Lystent 27 Oct, 2016 @ 4:32pm 
With onboard timers and inertial dampers, you can tell the mine to stop itself, and then prep itself for homing onto a target. But it would cost you some room, simplicity, and it would take longer to lay the mines. But you would be able to lay while moving.
Seems like something I would like to toy with... If I were to wish to build a new minelayer using your sensor-guided mine idea, may I publish it with a link to your mines' workshop page along with a note in the discription explaining that the sensor-guidence was your idea? Should I also throw a contributor list invite I ever come to submitting such of a project? It is a clever idea, and can also be used on simple drones as well.
Silencer Ren 14 Mar, 2016 @ 6:12pm 
You can use connectors but then of course you can't easily weld the mines on. Trying to find a way to make the mine hold its position in the mean time.
Spaced Cadet  [author] 14 Mar, 2016 @ 5:35pm 
Yeah, that's one of its major flaws, tbh. I haven't toyed with the ship in a very long time and feel like I should revisit some of my older ships, but don't want to bother.
Silencer Ren 14 Mar, 2016 @ 5:23pm 
This ship is great except for the fact that when you drop a mine, it begins to drift away slowly. Which is a pain cause I want my mines to have no relative velocity to what they are protecting.
The Desert Fox 26 Jun, 2015 @ 9:09pm 
Oh ok awesome!
Spaced Cadet  [author] 26 Jun, 2015 @ 8:39pm 
I did update it :)
The Desert Fox 26 Jun, 2015 @ 5:31pm 
I found out the problem Vaskadar. It is that "Battery - RL1 Mine" is *not* set to recharge, and thus when told to turn recharge On/Off it will turn recharge on. While I can do it myself, a quick update would be appreciated.
cjmx21 17 Jun, 2015 @ 10:43am 
@TheDesertFoxProduktion, im pretty sure the whole point of him making this ship was for us to use in our worlds, so its kinda silly to even think about him getting offended at the knowledge that you used it in your world :P, not being an ass btw
The Desert Fox 15 Jun, 2015 @ 9:18pm 
Of course! Also, I hope no offense was borught to you when I used in in a world to see if it worked as claimed, there have been some.... Shall we say "incidents". Other than the batteries though, it works great!
Spaced Cadet  [author] 15 Jun, 2015 @ 8:34pm 
I'll see if that issue has persisted and update accordingly. Thanks for the testing!