Sid Meier's Civilization V

Sid Meier's Civilization V

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Roland - Crimson Raiders
   
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19.334 MB
10 Jun, 2015 @ 12:23am
30 Jul, 2015 @ 11:33pm
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Roland - Crimson Raiders

In 1 collection by shadowevil
Borderlands Civilizations in CIV 5 Collection
8 items
Description
This mod adds the Crimson Raiders as a playable civilization inside of civilization 5. Requires Brave new World

His unique ability is you can't train settlers, but you can annex cities, +2 Faith/Culture and Happiness from every city you capture, and defensive buildings are 20% more useful. It would fit him more because in the game Sanctuary and other cities are really well defended so it would make the most sense

Unique Building is the Crimson Raiders' Monument (I know it's not true in the story but it's a cool idea). Adds +5 defense to the city and has 1 great work of art/artifact slots. Good for culture.

Unique Unit is the Resistance Force, stronger Rifleman but takes 25 more production to produce on Standard, and starts with Cover I

Music is Sanctuary Flying and Sanctuary under attack, I do not own any of the music and it is owned by Gearbox/2K.

Mod can change at any time and it may break your gamesaves, so don't update unless you are ready to. These updates will include fixes to the mod and features, possibly.

Please report any bugs in the comments below, I have tested my mod and it seems to work fine but I would like to know if it's 100% working properly, and don't forget to have fun!

Credits go to Enkei for his hard work on the Art.
31 Comments
Warimano 23 Jul, 2015 @ 1:08pm 
Well if you say so i´ll have to make a couple of tries on Deity before i change it, but thx for the help :D
shadowevil  [author] 23 Jul, 2015 @ 1:07pm 
Go to the mod, it's inside the XML file, trait.xml, and just scroll down and remove "<Trait_NoTrain>
<Row>
<TraitType>TRAIT_RESISTANCE</TraitType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
</Row>
</Trait_NoTrain>"

Which should allow you to build them, but this again is still viable even in Deity because you get benefits from capturing cities, granted AI will hate you but yeah.
Warimano 23 Jul, 2015 @ 1:03pm 
ohh ok, Where do i find the traits, just in this mods folder? Reason i´m saying this is because i usually play emperor and above and without settling new cities there is no way to keep up with AI on higher difficulties
shadowevil  [author] 23 Jul, 2015 @ 1:01pm 
this is still largely viable to play even without building settlers, I've had a lot of people come to me saying that this is a correct venice lol, and it matches with the way that the actual Crimson Raiders used to be. if it bothers you then you can go manually on the trait and remove it, but you won't have any city names unique to the civilization, and I believe that you can use settlers but you can't make them
Warimano 23 Jul, 2015 @ 12:59pm 
plz remove the no settlers thing; there is a reason that no one wants to play Venice :/
спидыметр 11 Jul, 2015 @ 12:03am 
oh,ok...
shadowevil  [author] 11 Jul, 2015 @ 12:03am 
yeah, they use resources from both of them, actually
спидыметр 10 Jul, 2015 @ 11:57pm 
oh... i think this mod dont need any of DLC's. ok,ill buy it and play as raiders.and also,hyperion and other empires made by you nees gods and kings?
shadowevil  [author] 10 Jul, 2015 @ 11:56pm 
you also need gods and kings, because it uses faith lol
спидыметр 10 Jul, 2015 @ 11:55pm 
fuck!why i cany play as raiders?! i got bnw(brave new world) and its not working! D: how i can fix it?