Space Engineers

Space Engineers

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StarBlazers Argo (Yamato) L
   
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Type: Blueprint
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1.021 MB
6.6.2015 klo 18.29
1 muutos ( näytä )

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StarBlazers Argo (Yamato) L

Kuvaus
Version: 0.1

This is a Work-In-Progress

It is a large-scale version (Large Class) of the spaceship "Argo" in the 1979 animated series called Star Blazers.

The Argo is based on the real-life battleship called the Yamato which was the largest battleship ever built and was sunk in WWII by American airplanes.

I will be making updates to it over time.

Features:
* Mostly vanilla parts. Required Mod: KEEN SWH Gyroscope Power Upgrade Large Ship
* Mass = 40,780,000 kg

Historical info - This is a continuation of the small ship variation (version 0.5).
14 kommenttia
DeadlyAirForce 12.2.2018 klo 12.04 
Missing*
DeadlyAirForce 12.2.2018 klo 12.04 
And i do have the mod u have linked on here but it still says that im mkssing blocks
DeadlyAirForce 12.2.2018 klo 12.03 
I tried to load it but it said blocks were missing what is up?
Texshi 23.4.2016 klo 13.41 
=o That would be most amazing thing even if it looks horrid in Space man because the limited Vanilla tools..there has to be mods to fix it i hope... http://www.blendswap.com/blends/view/79568
LHammonds  [tekijä] 23.4.2016 klo 13.37 
Send me a link to the model and I might upload the result for ya. Depends if I get the time though.
Texshi 23.4.2016 klo 13.19 
I'm not going to go ahead and do this if anything i was going to see if a friend had blender and show them the model nab it convert as you did and go from there...

But i am not very knowledged on this stuff I'm the type to just find someone else to do it or not at all, either way..Thanks for the info on what you used!
LHammonds  [tekijä] 23.4.2016 klo 13.12 
Oh, the guide in my workshop is about converting an existing small ship into a large ship grid. I didn't create a guide on importing an OBJ into SEToolbox...that part is fairly easy. You nust need to know SEToolbox can do it.
Texshi 23.4.2016 klo 12.28 
I am noob as hell with this stuff but I just can't design my own in game But a working usuabl model/blueprint of the truck would be amazing a guide would be cool i think i already found a model on "blendswap"? I don't know where to even begin
LHammonds  [tekijä] 23.4.2016 klo 12.19 
The original model was made using a 3D modeling program called Blender. It was then exported as an OBJ file which was in turn imported into a Space Engineers savegame. I think I have a guide on steam regarding the import process.
Texshi 23.4.2016 klo 12.04 
I have questions! Where did you get the models?? and what system do you use to get models to work in game?? I want to build teh War rig from Mad max!