Space Engineers

Space Engineers

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StarBlazers Argo (Yamato) L
   
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Type: Blueprint
File Size
Posted
1.021 MB
6 Jun, 2015 @ 6:29pm
1 Change Note ( view )

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StarBlazers Argo (Yamato) L

Description
Version: 0.1

This is a Work-In-Progress

It is a large-scale version (Large Class) of the spaceship "Argo" in the 1979 animated series called Star Blazers.

The Argo is based on the real-life battleship called the Yamato which was the largest battleship ever built and was sunk in WWII by American airplanes.

I will be making updates to it over time.

Features:
* Mostly vanilla parts. Required Mod: KEEN SWH Gyroscope Power Upgrade Large Ship
* Mass = 40,780,000 kg

Historical info - This is a continuation of the small ship variation (version 0.5).
14 Comments
DeadlyAirForce 12 Feb, 2018 @ 12:04pm 
Missing*
DeadlyAirForce 12 Feb, 2018 @ 12:04pm 
And i do have the mod u have linked on here but it still says that im mkssing blocks
DeadlyAirForce 12 Feb, 2018 @ 12:03pm 
I tried to load it but it said blocks were missing what is up?
Texshi 23 Apr, 2016 @ 1:41pm 
=o That would be most amazing thing even if it looks horrid in Space man because the limited Vanilla tools..there has to be mods to fix it i hope... http://www.blendswap.com/blends/view/79568
LHammonds  [author] 23 Apr, 2016 @ 1:37pm 
Send me a link to the model and I might upload the result for ya. Depends if I get the time though.
Texshi 23 Apr, 2016 @ 1:19pm 
I'm not going to go ahead and do this if anything i was going to see if a friend had blender and show them the model nab it convert as you did and go from there...

But i am not very knowledged on this stuff I'm the type to just find someone else to do it or not at all, either way..Thanks for the info on what you used!
LHammonds  [author] 23 Apr, 2016 @ 1:12pm 
Oh, the guide in my workshop is about converting an existing small ship into a large ship grid. I didn't create a guide on importing an OBJ into SEToolbox...that part is fairly easy. You nust need to know SEToolbox can do it.
Texshi 23 Apr, 2016 @ 12:28pm 
I am noob as hell with this stuff but I just can't design my own in game But a working usuabl model/blueprint of the truck would be amazing a guide would be cool i think i already found a model on "blendswap"? I don't know where to even begin
LHammonds  [author] 23 Apr, 2016 @ 12:19pm 
The original model was made using a 3D modeling program called Blender. It was then exported as an OBJ file which was in turn imported into a Space Engineers savegame. I think I have a guide on steam regarding the import process.
Texshi 23 Apr, 2016 @ 12:04pm 
I have questions! Where did you get the models?? and what system do you use to get models to work in game?? I want to build teh War rig from Mad max!