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../mods/workshop-836583293/scripts/widgets/iteminfo_desc.lua:264 in (method) AddWeaponRow (Lua) <263-272>
../mods/workshop-836583293/scripts/widgets/iteminfo_desc.lua:444 in (method) UpdateInfo (Lua) <408-471>
../mods/workshop-836583293/scripts/widgets/iteminfo_desc.lua:517 in (method) ShowInfo (Lua) <513-522>
../mods/workshop-836583293/modmain.lua:90 in (method) OnGainFocus (Lua) <87-96>
scripts/widgets/widget.lua:636 in (method) SetFocusFromChild (Lua) <622-647>
scripts/widgets/widget.lua:644 in (method) SetFocusFromChild (Lua) <622-647>
scripts/widgets/widget.lua:669 in (method) SetFocus (Lua) <649-678>
scripts/frontend.lua:866 in (method) DoHoverFocusUpdate (Lua) <857-871>
scripts/frontend.lua:821 in (method) Update (Lua) <658-855>
scripts/update.lua:92 in () ? (Lua) <33-135>
focus_flow = table: 0000000052C32B40
from_child = ItemTile
scripts/widgets/widget.lua:644 in (method) SetFocusFromChild (Lua) <622-647>
self =
hasspoilage = true
spoilage = UIAnim
bg = Image - images/hud.xml:inv_slot_spoiled.tex
shown = true
wetness = UIAnim
image = Image - 1108940013:713222932
inst = 106061 - (valid:true)
focus = true
children = table: 0000000052C33220
parent = ItemSlot
focus_flow_args =
[00:04:44]: [string "../mods/workshop-836583293/scripts/iteminfo..."]:364: attempt to perform arithmetic on local 'damage' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-836583293/scripts/iteminfo_infofetcher.lua:364 in (method)
slot = ItemSlot
scripts/widgets/widget.lua:636 in (method) SetFocusFromChild (Lua) <622-647>
self =
base_scale = 1
iteminfo = ItemInfoDesc
top_align_tip = 42
OnGainFocus = function - ../mods/workshop-836583293/modmain.lua:87
inst = 106058 - (valid:true)
focus = true
children = table: 0000000052C31D30
container = table: 0000000014591D30
enabled = true
focus_target = false
highlight_scale = 1.3
tile = ItemTile
parent = toprow
owner = 100100 - barczak (valid:true)
Click = function - ../mods/workshop-836583293/modmain.lua:117
can_fade_alpha = true
OnLoseFocus = function - ../mods/workshop-836583293/modmain.lua:99
num = 2
name = ItemSlot
focus_flow_args = table: 0000000052C31E20
bgimage = Image - images/hud.xml:inv_slot.tex
callbacks = table: 0000000052C32780
self =
active = false
callbacks = table: 0000000052C31EC0
inst = 106060 - (valid:true)
focus = false
children = table: 0000000052C32E10
enabled = true
focus_target = false
slot = ItemSlot
item = 101875 - monsterbat (valid:true)
parent = Controls
time_since_last_update = 0
width = 257.03999328613
relative_scale = 0.8
focus_flow_args = table: 0000000052C33B80
name = ItemInfoDesc
num_rows = 1
focus_flow = table: 0000000052C34260
shown = false
can_fade_alpha = true
height = 48
self =
active = false
callbacks = table: 0000000052C31EC0
inst = 106060 - (valid:true)
focus = false
children = table: 0000000052C32E10
enabled = true
focus_target = false
slot = ItemSlot
item = 101875 - monsterbat (valid:true)
parent = Controls
time_since_last_update = 0
width = 257.03999328613
relative_scale = 0.8
focus_flow_args = table: 0000000052C33B80
name = ItemInfoDesc
num_rows = 1
focus_flow = table: 0000000052C34260
shown = false
can_fade_alpha = true
height = 48
callbacks = table: 0000000052C31EC0
inst = 106060 - (valid:true)
focus = false
children = table: 0000000052C32E10
enabled = true
focus_target = false
slot = ItemSlot
item = 101875 - monsterbat (valid:true)
parent = Controls
time_since_last_update = 0
width = 257.03999328613
relative_scale = 0.8
focus_flow_args = table: 0000000052C33B80
name = ItemInfoDesc
num_rows = 1
focus_flow = table: 0000000052C34260
shown = false
can_fade_alpha = true
height = 48
inst = 101875 - monsterbat (valid:true)
../mods/workshop-836583293/scripts/iteminfo_infofetcher.lua:364 in (method) GetWeaponDamage (Lua) <337-368>
self =
cached_items = table: 000000003A384BE0
inst = 101875 - monsterbat (valid:true)
base_inst = table: 0000000051F2AB50
damage = nil
damagemult = 1
../mods/workshop-836583293/scripts/widgets/iteminfo_desc.lua:264 in (method) AddWeaponRow (Lua) <263-272>
self =
Changelog:
- Fixed game crash while trying to sleep in a sleeping bag;
- Fixed issue where Barczak would automatically wake up from sleep during transitions between day/night phases;
- Fixed bug where Barczak could not move after using Wardrobe;
- Fixed Barczak's icon in crafting menu.