Sid Meier's Civilization V

Sid Meier's Civilization V

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Expanded Renaissance Units
   
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Tags: Units
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438.593 KB
6 Jun, 2015 @ 5:30am
15 Jun, 2015 @ 10:02pm
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Expanded Renaissance Units

Description
This mod adds powerfull strategic units to the Renaissance Era.

Dual Wield swordsman: Requires Gunpowder and iron resource. A melee unit specialized against gunpowder. Upgrades to Great War Infantry.

Genadier: Requires Gunpowder. A short ranged unit that packs an explosive punch. Upgrades to Machine Gun.

Frogman: Requires Gunpowder. An early amphibious gun powder unit.
5 Comments
Joe_Schnopps 25 May, 2016 @ 5:29pm 
ryanjames, be quiet and enjoy the fact that it's a Dual Wield Swordsmen...
MrDonkeyWings 21 May, 2016 @ 9:10am 
why are grenadiers the same icon as cannons?
Twin Tailed Comet 8 Aug, 2015 @ 11:22am 
You lost me at the dual wield swordsman
leonadrian11 23 Jun, 2015 @ 8:26am 
Clearly, the "Dual wield Swordsmen" was inspired by dual wielding in MMORPGs of all sorts.
RJ 21 Jun, 2015 @ 3:35am 
I don't think the "Dual wield swordsman" is a very realistic unit considering dual wielding is infact almost impossible, at least, it's actually less effective than one weapon as it's much more difficult to coordinate.