Cities: Skylines

Cities: Skylines

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RC.Shape.01.11 Hexa
   
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Assets: Intersection
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564.177 KB
19 May, 2015 @ 10:52am
23 May, 2015 @ 3:07pm
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RC.Shape.01.11 Hexa

Description
- this shape can used like a Swiss-Knife. some examples if used correctly :
- every shape which has repeatable 30° / 60° / 120° / 150° angles like hexa, octa....
- splitting grid to 0.5 when you need the center of an uneven tile number
- getting square angle on every through 30° partable angled road when some mods decline the service and space is used error comes up
- more accurate for alignment then mods especially when using assets over a large area in a row and stored grids are uneven between them. for example i use this when mods start with .x degree off or adding that magic +1m on measurement which are just caused by counting over different centered grids/roads

- includes custom tooltip, thumb (default, hover, focus, pressed), snapshot
- 2x2 road version
- 9 tiles space
- 100% accurate height and angle
- usable for 30° / 60° / 120° / 150° alignment

H13 4x4 road version (used in own collection i started):
http://steamproxy.net/sharedfiles/filedetails/?id=445560056

H12 2x4 road version (not really needed, u can create easy your own xx space asset):
http://steamproxy.net/sharedfiles/filedetails/?id=445558586
4 Comments
templeofdoom 3 Jun, 2015 @ 3:06pm 
Tahnks for adding that dcbaby! :D
templeofdoom 3 Jun, 2015 @ 3:06pm 
Ahh - so they are prefabricated designed roads that allow for making hex or other shaped road networks quickly without having to do the guess work for distances etc. since each piece is already a preset distance, angle, etc.
ÐC  [author] 3 Jun, 2015 @ 3:06pm 
@templeofdoom : uploaded a new screenshot for you, for example the hexagon, 2nd new screen how to resize the hexagon to every size you want / need.
templeofdoom 3 Jun, 2015 @ 2:29pm 
Can you explain what your series of RC.Shape mods do? I've seen them out for a while and still can't figure out why these are an asset. What are these for?