Space Engineers

Space Engineers

645 ratings
XPAR Wedge Reactors
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
1.744 MB
7 May, 2015 @ 9:57pm
13 Aug, 2015 @ 12:43pm
9 Change Notes ( view )

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XPAR Wedge Reactors

Description
Edit: this mod is really old and probably doesn't work any more. If someone updates it, I'll post an updated version.

A reactor that stacks really well with itself: turn your heavy reactor rooms into something a little bit more beautiful.

Recommend you use the more advanced mod: http://steamproxy.net/sharedfiles/filedetails/?id=443961421

The wedge shape means it can be put into a lot of pleasant configurations with a minimum of effort. You don't have to hide your reactors any more.

The reactors are slightly below vanilla large reactor stats: 75 for the large, 2.8 for the small. They are correspondingly lighter/require about 75% of the heavy components. Survival ready. Edit: Since vanilla reactors seem to have become 3x more powerful, these values have been tripled.

Lots of people are evidently starting to use the mod so, hey, shoot me some screenshots or links to your ships! I really want to see!

Yes DX11. All my functional mods are DX11 as well.
281 Comments
Thundercraft 13 Mar @ 12:30pm 
FYI: I just found XPAR Modular Energy Remastered - Beta , which seems to be a continuation of this mod.
Thundercraft 13 Mar @ 12:23pm 
The design aesthetic is really nice. :steamthumbsup:
Too bad it's far too old. :steamsad:
Loki 11 Jun, 2020 @ 2:14pm 
I'd really love to get an updated version of this...it was awesome to build nice looking reactor rooms
VS-lockon 3 May, 2020 @ 1:57pm 
will we get a up date
-JetTankor- 16 Dec, 2018 @ 2:28am 
it still works they still make power!
VS-lockon 8 Jul, 2018 @ 7:58am 
up date this plx
BarelyEvolvedApe 6 Feb, 2018 @ 6:10pm 
i really miss these reactors
Talon 24 Jan, 2018 @ 1:06am 
This reactors consuming uran as vanilla reacotrs? I looking for balanced mode
Procrasturbator 21 Mar, 2017 @ 6:35pm 
This is just to throw out there.... but you may be able to migrate the models.... and then if you just "make a new mod" while copy and pasting almost everything... that seemed to work a lot of times for me in my college programming course.... whenever i had a bug, sometimes it just sees a bug thats not there....
azfalt 20 Dec, 2016 @ 5:39am 
then i can only hope that someone out there can help you :)