Space Engineers

Space Engineers

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[HS] CEU Kingfisher Torpedo Boat [TBO]
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
631.983 KB
3 May, 2015 @ 8:30am
1 Change Note ( view )

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[HS] CEU Kingfisher Torpedo Boat [TBO]

In 1 collection by 5URG3
[HS] Hyperion Systems: Archive
39 items
Description
No Mods, No Rotors, No Pistons, No Landing Gear. PvP Ready!

Features projector based auto firing torpedo system!

Ship Details

Name: Kingfisher
Class: Fast Attack Craft
Role: Anti-Ship of the Line/Capital/Carrier

Dimensions

Mass: 1,187,229Kg
Length: 100m
Width: 37.5m
Height: 22.5m

Performance

Maximum Forward Acceleration: 4.08m/s2
0 to 100m/s Time: 24.53s
Gyroscopes: 6
Maximum Power Output: 50MW
Cargo Capacity: 593,750L

Weapon Systems

4 x Gatling Turret
Lancer Gravity Torpedo System [LGTS]

Support Systems

4 Oxygen Tanks

Crew

2-3

Description

Rightly feared by the captains of heavily armoured warships throughout the system, the Kingfisher Torpedo Boat is capable of causing massive damage to slow armoured vessels through sustained bombardment. It is the smallest ship to integrate the LGTS and as such is often found in significant numbers in large scale battles, raining down hell on enemy Ships of the Line from outside the range of current automated turrets. The Kingfisher is essentially a single purpose craft however, and performs poorly against faster, lighter craft.

Balance Notes

Strong Against: Capital Ships, Ships of the Line

Weak Against: Frigates, Corvettes, FAC, Bombers.

I try to make all my ships suitable for use in survival PvP and I'm trying to achieve some sort of balance between vessels to allow for multiple fleet builds, if you use my ships and find a good combination or a bug/problem, let me know.
22 Comments
5URG3  [author] 21 May, 2020 @ 10:15am 
@Fibonacci Sniper - Thanks. You are welcome to use any of my ships, even this old rust bucket :D

However, I have one rule, if you use them in anything published on the Steam Workshop or Youtube or any other public website, you have to put a link to the original and say where you got it.
Disco_Pistons 21 May, 2020 @ 9:39am 
This whole fleet is an absolute MASTERPIECE! Every single one has some serious thought put into it and its amazing to see the whole thing come together! I am going to be working on a project and was wondering if I could use this ship and the rest of the fleet. Thanks again for sharing this amazing work!
BlackRook 17 Feb, 2017 @ 10:31pm 
Hey, just having the info on where to start is a big help - thanks. Great ships!
5URG3  [author] 14 Feb, 2017 @ 7:13am 
@BlackRook Hey, yes you are correct, recent updates have wrecked virtually all Player Made Weapons. I haven't played SE in about three weeks, so I don't know exactly what works and what doesn't, but here's a list of bugs that are probably the cause of the problems.

1. Projectors were altered a while back and now don't work if the projection's yaw, pitch and roll are changed. Both the torpedo and ship BP must be changed.
2. You can no longer build on a merge block because the fixing point was removed. Not sure how to fix this, may have to wait for patch.
3. Welder range was nerfed, so the welders may not build all the blocks. This needs to be reverted by Keen or more Welders added to ship.
4. Timers were altered and no longer remember their setting when built via projection. This has been fixed I think, but I don't know if it had any lasting effect.

Once the bugs are resolved, you should be able to build a similar Torpedo and Launcher without too much problem.
BlackRook 13 Feb, 2017 @ 2:30pm 
Hey, probably just me messing up, but I can't make this work. Projections don't line up, program does not run through. Tried moving the projection around but to no great effect.
Looks to me like the most recent update busted everything around here with torpedo projection. Any tips or guidance would be appreciated, I know this is old but It is PERFECT for my the fleet carrier I am building.
5URG3  [author] 17 Oct, 2015 @ 4:06am 
Yes, it's possible to pierce G Shields by switching off the Artificial Mass, check out my Timberwolf Frigate if you want to know more.
Comet Streak 16 Oct, 2015 @ 7:57pm 
On a note for countering gravity shields, would it be possible to build a special torpedo with it's own gravity field to counter this? It might be a good idea for a specialized ship.
5URG3  [author] 10 May, 2015 @ 3:46pm 
I tried to reproduce this problem but no luck, it seems to be working fine for me. I even tried spamming buttons to see if I could break it but it welded fine each time. Not sure what's happening.
Grindstone 10 May, 2015 @ 12:09pm 
Just tested again, only fires the first torp then the next merge block after welding comes lose and stops the projection from being welded. On full auto mode, it works fine, as long as that is how the first torp is fired.
5URG3  [author] 10 May, 2015 @ 2:12am 
I'm not sure, it should be ready to fire as it is pasted. Then it should auto reload after firing. I'll check it out later.