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You can't simply compile the .smd to a .bsp. You have to first create a seperate mesh that will act as the collision boundaries for your .smd (because it needs collision detection), and then use the .smd as the only prop in your map. The skybox textures need to be compatable with hdr, whereas gmod does not.
Sure, I'll try to help. First I would rotate the model in a 3D modelling application so that it is oriented properly, then I would locate the texture, which is also found in the files of the world viewer. Then I would apply the texture to the model.