Space Engineers

Space Engineers

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Shaostoul's: Interiors Type M
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
36.226 MB
21 Apr, 2015 @ 1:51pm
5 Jul, 2017 @ 7:39pm
16 Change Notes ( view )

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Shaostoul's: Interiors Type M

In 1 collection by Shaostoul
Shaostoul's: Complete Subpack
26 items
Description
Shaostoul's: Interior Type M
Expanding your universe since May 2014!
Confirmed working on PC + Xbox on (Yet to be confirmed)

Mod details:
- Caution: May not be scaled to vanilla balance.
- Large grid only.
- All blocks are in a "Shaostoul" tab.

Available blocks:
13 - Corridors
4 - Doors
5 - Windowed Corridors
1 - Air Vent

IMPORTANT: PLEASE READ
In case of bugs, glitches, or other issues
Let me know! You can post here, DM me, or even join my Discord[discord.gg]!

Show your support for more mods/updates!
Supporting me on Patreon[www.patreon.com] helps me dedicate more time to modding!
22 Comments
Shaostoul  [author] 5 Mar, 2019 @ 10:10pm 
Hey guys, I'm so sorry to do this to you, but I need to work on my future for concern of not having one if I'm not careful. Please check out the video added to the description discussing me going on hiatus from modding Space Engineers.
Shaostoul  [author] 5 Aug, 2017 @ 1:55pm 
Looks like the normal map for the pipes went away. I guess I could increase the LOD distance so it's not so apparent close up like that.
Erasmus 5 Aug, 2017 @ 1:45pm 
I do not know if this is the texture weirdness you refer to, but I am missing some wall detailing after the latest update: http://steamproxy.net/sharedfiles/filedetails/?id=1101620493 (assuming this is not the updated texture :) Thanks in advance for help!
Shaostoul  [author] 5 Jul, 2017 @ 7:40pm 
MINOR UPDATE:
Fixed some texture wierdness. Hopefully things look properly now and shadows stop being weird.
Shaostoul  [author] 1 Jul, 2017 @ 12:27pm 
That's an issue with vanilla doors as well. Devs need to fix it.
Crimson Revenant 1 Jul, 2017 @ 9:02am 
The doors catapult players on approach.
Shaostoul  [author] 27 Jun, 2017 @ 9:14pm 
UPDATE: June 27, 2017

After many months bedridden illness and a lot of time spent updating the mod, I bring you an update to the mod! I hope you enjoy the updated textures. I kept the design the same though, so your designs stay the same and nothing breaks!

Also be sure to check out the new INT M 2 pack, where there's a whole new design and some extra goodies and more to come! http://steamproxy.net/sharedfiles/filedetails/?id=957838234
Shaostoul  [author] 28 Oct, 2016 @ 7:21pm 
UPDATE: October 28, 2016

WARNING: Sometimes mods corrupt when updating. Locate the 9digit number in the URL that corresponds to a 9digit.sbm file in the AppData/Roaming/SpaceEngineers/Mods folder. Delete that SBM file and it will force a redownload.

Finally! It took a while for me to get the update out since I got home from Florida but, all is well! My cousin's brain surgery went fantastically and he's returned to work. It's lovely to be back in Washington and have everything back that I missed. IE: My computer, bed, and amazing well water. :P

Thank you everyone for your wishes and being patient during that difficult time.

-This update brings everything to the current Stable SE version.
-Steam thrusters were quieted and white box shouldn't appear.
-Glass should be fixed.
-Many texture fixes to be in line with the new renderer.
CanardMan 30 Aug, 2016 @ 10:56am 
very usefull THX! ;)
Shaostoul  [author] 30 Jul, 2016 @ 1:44pm 
Firstly, I'd like to apologize, I've run out of time while working on a large patch for all of my stuff and will not be able to release it any time soon. The reason for this, is that on August 2nd, I shall be flying down to Florida to tend to my cousin who is having brain surgery on the 8th. I could be down there anywhere from a few weeks to a few months as he recovers.

I'm sorry to those that I promised fixes and additions to, as I know you were really wanting them. Word of my cousins surgery to remove the tumors only came up July 28th, giving me very little time to respond and get things in order.

I will not be able to ship my desktop down there, as I don't have the money, it's incredibly old and I don't want it to die from be roughly jostled around. I will still be able to provide some support to those learning to mod but, that'll just be discussion based, as I won't be able to work on models, textures, or code directly.

Thank you for your understanding.