Space Engineers

Space Engineers

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Drake Interplanetary Caterpillar from Star Citizen [Large pirate ship][No mods][With awesome features]
   
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Type: Blueprint
File Size
Posted
Updated
717.283 KB
18 Apr, 2015 @ 11:46am
25 Aug, 2015 @ 11:06am
3 Change Notes ( view )

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Drake Interplanetary Caterpillar from Star Citizen [Large pirate ship][No mods][With awesome features]

Description
The Drake Interplanetary Caterpillar, from Star Citizen has arrived to Space Engineers to travel trough huge space and boarding everyone you encounter on your way.

Features

-No mods, survival ready
-Working escape pod with merge blocks (CTe = Caterpillar Escapepart, CTb = Caterpillar Bodypart)
-Interior space, with passenger seats and more
-Flight seats config ready
-With Configurable Automatic LCDs script working.
-High Tech Gravity Drive. Forward and Backward set, great for accelerate or break in a second
-Assembler, refinery, arc furnance, oxy generator, farms and tanks, remote control, projectors for repairing and more stuff
-x3 Jump Drives
-High in rum!


Ship Hotbars

1-General purpose

1-Turn On/Off gravity drive
2-Reverse gravity drive
3-Status of gravity force, VISUAL ONLY. (1= Forward. -1= Backward)
4-Front camera bodypart
5-Jump with Jump Engine
6-On/Off Antenna1
7-On/Off Antenna2
8-On/Off Antenna3
9-On/Off Antenna4

2-Merging stuff

1-Decouple Escapepart to Bodypart
2-On/Off dangerous thrusters (that can burn the bodypart) MUST BE OFF for normal use
3-On MergeBlocks in Espapepart (to recouple manually bodypart after decouple)
4-On/Off Connector Escapepart
5-Lock/Unlock Connector Escapepart
6-Front camera Escapepart
7-On/Off Connector Bodypart
8-Lock/Unlock Connector Bodypart
9-On/Off Projector with fullship blueprint for repairing


3-Gravity Drive Advanced Controls (For reconfigurate if it's broken)

1-Turn on/off gravity drive
2-Reverse gravity drive
3-Status of gravity force, VISUAL ONLY. (1= Forward. -1= Backward)
4-On/Off Timerblock for torque compensation when gravidrive forward
5-On/Off Timerblock for torque compensation when gravidrive backward
6-On/Off Gyro torque compensation forward
7-On/Off Gyro torque compensation backward
8-On/Off Gravity generators in gravity drive
9-On/Off Artificial masses in gravity drive


4-Fight purpose

1-Select Rocket Launcher weapons (2 in front of Escapepart)
2-On/Off Rocket Launcher 1
3-On/Off Rocket Launcher 2 NOTE: Be careful to not shot your front left wing
4-On/Off Interior Turrets
5-On/Off Gatling Turrets
6-On/Off Missile Turret
7-Control Middle Interior Turret
8-Control Middle Gatling Turret
9-Control Missile Turret



To build: (kg of refined ingots)

3.740k Fe
46,6k Ni
340,9k Co
26.4k Ag
26k Au
8,4k Pt
27,2k Si
94k gravel



To build: (components)

1.636 bulletproof glass
4.318 computers
21.021 construction components
151 detector components
170 display
382 girder
504 gravity components
12.286 interior plates
2.185 large steel tubes
15 medical components
6.912 metal grid
1.455 motor
720 power cell
216 radio components
4.700 reactor components
4.920 small steel tubes
107.988 steel plates
20.920 thruster components


Other specs:
Type: Large ship (Escapepart and Bodypart)
Cockpits: 2 and remote control
Size: 75 m × 25 m × 157,5 m (twice than Caterpillar from Star Citizen)
Mass: 3.930 tons
Cargo: 8 large cargo containers, 5 small cargo container (over 3ML)
Blocks: 3.000
Triangles: 699.334

Updates
-28-aug-2015: Added 3rd Jump Drive, added in/out sorting conveyor, added 3 cryo chamber, added laser antenna, added 2 oxygen farms, all LCDs correctly configurated. Update components and ingots cost.
-14-aug-2015: Added Jump Drive, recompensated centre of mass, recalibrated nearly perfect of Gravity Drive, repaint for DX11, other things. Configurable Automatic LCD's doesn't work.

Inspired by Beniamin Szary smallmodded version: http://steamproxy.net/sharedfiles/filedetails/?id=334395289
5 Comments
Trjack 28 Apr, 2015 @ 1:48pm 
What was that? I read 'Decouple at full speed with inertia dampeners on. *Goes to try it
Iliurgul  [author] 28 Apr, 2015 @ 4:30am 
@Trjack3 I tried to automat everything. Push 1 to accelerate or no. Push 2 to reverse the aceleration (it's great for brake at 105m/s), etc.
For the scripts you don't have to do anything, but if you have problems you will need to know a little about the script ( Configurable Automatic LCDs http://steamproxy.net/sharedfiles/filedetails/?id=427730330&tscn=1429671155 )

Anyway, you can use like a normal ship and forget gravity drive, the scripts, etc. All inventory are connected. Nothing should explode. (Unless you decouple at full speed with inercial dampeners on XD)
Trjack 25 Apr, 2015 @ 1:59pm 
How successful can somebody who just says `Let`s play with it ignoring all the warnings`be, time to find out..
Beniamin Szary 21 Apr, 2015 @ 11:30pm 
=)
MaximumGravity 21 Apr, 2015 @ 7:52pm 
Love this ship awesome job, although i find it pretty confusing to use all the buttons. very nice to see someone put details of the ship