Cities: Skylines

Cities: Skylines

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Highway Ramp Pieces x4
   
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Assets: Intersection
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3.831 MB
2015年4月18日 7時09分
2015年5月20日 9時24分
2 項目の変更履歴 ( 表示 )

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Highway Ramp Pieces x4

解説
Included in this package are 4 pieces that you can use in the Asset Editor to build interchanges with smoother ramp interfaces.

Specs:

1. All ramps are on the right-hand side. All pieces are 15 cells long.

2. The Y includes one ramp that goes straight, offset by 1 cell, and the other that turns right at a 1:18 angle, offset by 1.5 cells. The two ramps are 2.5 cells apart.

3. The non-Y has the ramp going parallel to the highway, offset by 3 cells.

* The distance here is based on the center line of each path, not on the border of each path.

Menu icons, and how to add them (deprecated info, in 1.1.0 this is very easy!)

They have menu icons so it's not hard to find them.
Please read this guide by TPB on creating a menu icon for asset types other than buildings:
http://steamproxy.net/sharedfiles/filedetails/?id=423546402

However, as a side effect of importing a model to enable the menu icons, these files are ridiculously bulky.

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These ramp pieces have been fine tuned with a Hex editor for perfection. I wrote a tutorial on using Hex editor to adjust network paths:
http://community.simtropolis.com/topic/66765-wip-manipulating-networks-with-a-hex-editor/#entry1567660
18 件のコメント
Sergio 2017年1月29日 23時13分 
Great!!!
Judazzz 2016年4月4日 13時26分 
@mistahlova: if I'm not mistaken you can raise intersections the same way as you raise roads (PageUp/Down).
mistahlova 2016年3月16日 2時23分 
This is very useful. Would you be willing to do the raised highway pieces also?
Orchid  [作成者] 2015年5月20日 8時44分 
Thanks for the notice! I will update this very soon!
GordonDry 2015年5月20日 8時40分 
Now you could use the new patched game to shrink the file size.
yayie 2015年4月26日 1時39分 
Owh this is useful. +1
Orchid  [作成者] 2015年4月19日 11時36分 
Dan, I put the link to the guide in the description before you asked, not sure how you missed it. Anyway, thanks for the feedback.
Dan 2015年4月19日 7時42分 
From Dan. Not only was this a big help, but even more delightful was that when in loaded into my roads content, I could actually see what it was in the selection menu. I was wondering if you could share with the rest of those who contribute how you got it to be an actual picture, instead of the default icon. Thanks for your hard work.
agusingnavy 2015年4月18日 23時12分 
thought when I saw the game table 6 coordinates generated by segment but the nine data pairs belong to the same coordinates . My mistake . Numbers and letters are generated randomly or are the same for each cell ? .. Make a coordinate plane !!! :)
Orchid  [作成者] 2015年4月18日 22時51分 
That's correct agusingnavy. A segment, or path, has three control points. The middle point controls the spline while the spline locus is generated automatically. Only three points are stored per path. That's how path data are serialized in the file. There would be no way to change that without rewriting the game mechanics.