Space Engineers

Space Engineers

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PFS - SF - Piranha Strike Fighter
   
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Type: Blueprint
File Size
Posted
351.619 KB
9 Apr, 2015 @ 9:50pm
1 Change Note ( view )

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PFS - SF - Piranha Strike Fighter

In 1 collection by Lord Commissar
Phoenix Vintage Craft
62 items
Description
Mass: 34,605 kg
Acceleration: 25.23 m/s^2
Weapons: 3 Autocannons, 4 Reloadable Rocket Launchers
Storage: 13 Small Containers, 1 Medium Container
Connector: 1
Oxygen Generators: 1

The Piranha was developed to be an aggressive all around fighter capable of handling both small and large ships with equal ease. It features the latest fire synchronization technologies, allowing it to fire both autocannons and rocket launchers in rapid succession, with the option to fire them all at once as well.

Living up to its name, Piranhas were developed to fly in packs and hunt down larger ships. They sometimes are used by the Navy to wait in ambush for large ships to fly through. Due to the extensiveness of such missions, the Piranha was given an Oxygen Generator so that pilots could continue to produce their own Oxygen while out in the field.

Piranha Firing Modes Guide ----------------------------------------------------------------
As the screenshot above illustrates, there are 4 controls in the cockpit:
1) Rocket Fire Trigger - use this to fire individual rockets in rapid succession. Every time you click, you will fire one rocket. Obviously, the faster you click the faster you fire, but it is recommended you do it with a moderated rythym so that you are not interrupted by reloads.
2) Reloadable Rocket Launchers - select this and hit the fire button to fire all rockets at once
3) Autocannon Fire Switch - use this to turn individual autocannons on/off. If you time it properly, you can get the Autocannons alternating fire in such a way that it acts as a gatling and you get a constant stream of fire.
4) Autocannons - select this and hit the fire button to fire all autocannons at once

*Credit goes to Ravric for the original system, which I reverse-engineered from his fighter and copied.

Mods Used --------------------------------------------------------------

Armor Thrusters
Armor Ramps
Azimuth Cockpit
CSD Autocannon
Industrial Thrusters
Maglock Surface MkII
8 Comments
Lt. Chambers 27 Jul, 2015 @ 7:04pm 
how do you download?
Ott3r 15 Apr, 2015 @ 3:49pm 
thx man
Lord Commissar  [author] 15 Apr, 2015 @ 3:47pm 
Ctrl + B to bring up blueprints menu
select it
Ctrl + V to paste it in

you will need copy/paste enabled on your world, and to have the mods listed above activated within that world before pasting
Ott3r 15 Apr, 2015 @ 3:38pm 
im a bit of a noob, how exactly do i spawn this in my game?
Lord Commissar  [author] 12 Apr, 2015 @ 12:11am 
the last one turns itself off, then turns the first in the sequence back on.
Gryphon 12 Apr, 2015 @ 12:08am 
ok, so noobish question here. Im trying to make the synch fire method work with a 4 gun setup (csd autocannons). I can get the first 3 to work as intended, but i cant seem to reverse engineer how you ended the sequence. When i open the pirahna's console the last timer block in the sequence turns itself off before it does anything else? Maybe im interpreting something wrong, but this just leaves the 4th gun in my sequence silent
Almo 11 Apr, 2015 @ 9:12pm 
I must say, it looks rather cute for a piranha.
Gryphon 11 Apr, 2015 @ 10:44am 
i must say the synched fire for autocannons is pretty fantastic, i managed to come up with a synch system for battlecannons and then modified it when i checked out your mantid platforms, but thisone for the autocannons is brilliant, constant stream of high impact fire and all that