Arma 3
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Operation: Blackout
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
336.620 KB
5 Apr, 2015 @ 4:14pm
11 Apr, 2015 @ 6:08am
3 Change Notes ( view )

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Operation: Blackout

Description
Operation: Blackout is a little stealth mission at and in the Ghost Hotel for 1-4 players.

The mission is to destroy the ammoboxes inside the Ghost-Hotel and kill the commander.

Features:
- Optional Blackout script at the generator at spawn. (turns of every light around the hotel)
- Virtual Arsenal
- Enemy patrols around and in the hotel
- Fog/Night

Problems/Issues:
- mission ends if only 1 player reaches the end.
- ... If you find anything else please tell me :D
2 Comments
Skepsist  [author] 11 Apr, 2015 @ 6:09am 
Mission updated:
More enemys around and in the Hotel -patroling or static.
Removed Helicopter
Removed LIT Script
AstroRetro 11 Apr, 2015 @ 4:24am 
It's a good idea but it needs more enemy inside the hotel, guarding the perimeter and spread around the area on patrols. Helicopter should only come once players are sighted. I could just give it a Titan MPRL at the start point from the virtual arsenal AA rockets. Having a troop truck or ifrit turn up once players are sighted would also be good. There should also be an ifrit and vehicles at the hotel (how did the bad guys get there?) and/or a gun boat offshore. Also the blackout thing is unneccessary and the 'immersion tweaks' are just disabling or nerfing standard game features - they add nothing. Players can add mods to do that to their game if they really want to. Most players don't want these things disabled and won't play a mission that forces them to. At least make it selectable via parameters.