Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
But honestly im not saying anything bad about them because they are relatively good. Just wanted to change them to other trees >_<
But to back to your idea. Yes a little check on them would be not bad. :P
A workaround could be that u subscribe to the tree again. Which should make the game happy.
NullReferenceException: Object reference not set to an instance of an object
at TreeManager.SampleSmoothHeight (Vector3 worldPos) [0x00000] in <filename unknown>:0
at CameraController.CalculateCameraHeightOffset (Vector3 worldPos, Single distance) [0x00000] in <filename unknown>:0
at CameraController.UpdateTransform () [0x00000] in <filename unknown>:0
at CameraController.LateUpdate () [0x00000] in <filename unknown>:0
It should not do that though. It should just remove the tree from ur world. Which is what happened to me when I tried it. Are u maybe doing it while the game is running? Not even sure that would do any harm.
Sorry that I can't help u better. If it's a big problem for u, please be more descriptive of what has happened, and how u did it.